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Winner · VIP_Ryannn's team

13

70 kills · 5 players

de_cache · 31 min

17 rounds · 2026-05-21

Europe 5v5 Queue

Madness1312's team

4

45 kills · 5 players

Top fragger

HelloNg0d

20 kills

Top impact

HelloNg0d

125 ADR

Util damage

VIP_Ryannn

123 HP

Weak spots this match

vs lifetime baseline
  • M3ntal12345

    K/D 0.64 (avg 1.05)

    -39%
  • Policedog000

    HS % 33% (avg 42%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

VIP_Ryannn's team

8 · 5

HelloNg0d

L84

20/9/4 · 2127 dmg

ADR

125

HS%

70

K/D

2.22

Entry 5/0Multi 2Util 45AWP 2Pistol 1

xDiablo22x

L84

17/8/5 · 1778 dmg

ADR

105

HS%

47

K/D

2.12

Multi 2Util 18Pistol 4

VIP_Ryannn

L83

17/7/7 · 1703 dmg

ADR

100

HS%

59

K/D

2.43

Entry 4/0Multi 1Util 123AWP 3Pistol 4

blufaze66

L8

9/10/4 · 868 dmg

ADR

51

HS%

56

K/D

0.90

Entry 2/0Util 51Pistol 2

Justmescooby

L82

7/11/6 · 1012 dmg

ADR

60

HS%

43

K/D

0.64

Util 22

Madness1312's team

4 · 0

Policedog000

L92

18/13/1 · 1752 dmg

ADR

103

HS%

33

K/D

1.38

Entry 1/0Multi 2Util 9Pistol 3
HS % -21%ADR +23%K/D +20%

M3ntal12345

L8

9/14/1 · 1211 dmg

ADR

71

HS%

44

K/D

0.64

Entry 2/0Util 8Pistol 4
K/D -39%ADR -11%

Madness1312

L71

9/15/5 · 1173 dmg

ADR

69

HS%

44

K/D

0.60

Entry 2/0Multi 1Util 58Pistol 1

1mba_GG

L81

8/14/1 · 958 dmg

ADR

56

HS%

25

K/D

0.57

Multi 1Util 25Pistol 1

Eliot__

L6

1/14/2 · 278 dmg

ADR

16

HS%

100

K/D

0.07

Entry 1/0Util 35Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.