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Winner · xdysgne's team

13

71 kills · 5 players

de_inferno · 26 min

15 rounds · 2026-06-06

Europe 5v5 Queue

HdLuNaTiK's team

2

46 kills · 5 players

Top fragger

ren8_

18 kills

Top impact

Antonathor

119 ADR

Util damage

podval666

394 HP

Weak spots this match

vs lifetime baseline
  • UnMec_

    K/D 0.53 (avg 0.91)

    -42%
  • UnMec_

    ADR 51 (avg 71)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

xdysgne's team

10 · 3

ren8_

L64

18/10/3 · 1701 dmg

ADR

113

HS%

56

K/D

1.80

Entry 5/0Multi 1Util 205AWP 3Pistol 3

Bart_Chill

L81

16/8/2 · 1578 dmg

ADR

105

HS%

31

K/D

2.00

Entry 1/0Multi 1Util 51AWP 4

N0xInE

5

14/9/8 · 1513 dmg

ADR

101

HS%

50

K/D

1.56

Entry 2/0Multi 1Util 66Pistol 5

podval666

L71

12/11/7 · 1379 dmg

ADR

92

HS%

42

K/D

1.09

Entry 2/0Util 394AWP 3Pistol 1

xdysgne

2

11/8/2 · 1014 dmg

ADR

68

HS%

45

K/D

1.38

Entry 1/0Multi 1Util 17Pistol 1

HdLuNaTiK's team

2 · 0

Antonathor

L8

15/14/1 · 1778 dmg

ADR

119

HS%

60

K/D

1.07

Multi 2Util 51Pistol 4

HdLuNaTiK

L9

9/15/6 · 1318 dmg

ADR

88

HS%

44

K/D

0.60

Multi 1Util 50

XRevolution_

L72

9/13/4 · 1056 dmg

ADR

70

HS%

56

K/D

0.69

Entry 2/0Multi 1Pistol 2

UnMec_

8/15/2 · 767 dmg

ADR

51

HS%

62

K/D

0.53

Entry 1/0Util 9Pistol 5
K/D -42%ADR -28%HS % +77%

julox

L7

5/14/1 · 601 dmg

ADR

40

HS%

60

K/D

0.36

Entry 1/0Util 2Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.