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Winner · 9WWWW's team

13

91 kills · 5 players

de_dust2 · 39 min

23 rounds · 2026-05-29

Oceania 5v5 Queue

FillerMcDill's team

10

75 kills · 5 players

Top fragger

MIKHAcs

22 kills

Top impact

-Hiiiro-

114 ADR

Util damage

-Hiiiro-

218 HP

Weak spots this match

vs lifetime baseline
  • ZER_MAN

    K/D 0.72 (avg 0.99)

    -27%
  • ZER_MAN

    HS % 38% (avg 47%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

9WWWW's team

7 · 6

MIKHAcs

L55

22/18/6 · 2542 dmg

ADR

111

HS%

64

K/D

1.22

Entry 2/0Multi 2Util 7AWP 6Pistol 5

9WWWW

L62

21/13/5 · 2453 dmg

ADR

107

HS%

38

K/D

1.62

Entry 6/0Multi 2Util 2Pistol 5

DeepSuck666

20/13/3 · 1618 dmg

ADR

70

HS%

65

K/D

1.54

Entry 1/0Multi 1Util 18Pistol 4

Imm2rtals

L54

18/17/11 · 2220 dmg

ADR

97

HS%

39

K/D

1.06

Entry 1/0Multi 1Util 50AWP 1Pistol 5

JD_Sumner

L52

10/14/4 · 1060 dmg

ADR

46

HS%

20

K/D

0.71

Entry 2/0Util 46

FillerMcDill's team

5 · 5

-Hiiiro-

L96

22/18/10 · 2623 dmg

ADR

114

HS%

55

K/D

1.22

Entry 4/0Multi 2Util 218AWP 5Pistol 2

FillerMcDill

L62

22/18/4 · 2094 dmg

ADR

91

HS%

55

K/D

1.22

Entry 2/0Multi 3Util 17AWP 2Pistol 6

ZER_MAN

L41

13/18/5 · 1389 dmg

ADR

60

HS%

38

K/D

0.72

Entry 4/0Multi 1Util 166AWP 2Pistol 4
K/D -27%HS % -19%

SOLUS444

L21

12/20/3 · 1324 dmg

ADR

58

HS%

33

K/D

0.60

Entry 1/0Util 11AWP 1Pistol 2

WhiskeyDuck

6/18/8 · 928 dmg

ADR

40

HS%

50

K/D

0.33

Util 143Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.