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Winner · miro666's team

13

90 kills · 5 players

de_overpass · 39 min

21 rounds · 2026-06-03

Europe 5v5 Queue

frzy's team

8

66 kills · 5 players

Top fragger

AlamOut

29 kills

Top impact

AlamOut

125 ADR

Util damage

SlickerDick

146 HP

Weak spots this match

vs lifetime baseline
  • atmmcs

    HS % 27% (avg 49%)

    -45%
  • atmmcs

    K/D 0.94 (avg 1.19)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

miro666's team

6 · 7

AlamOut

L106

29/11/4 · 2622 dmg

ADR

125

HS%

48

K/D

2.64

Entry 2/0Multi 4Util 64AWP 8Pistol 4

b1g_K

L101

19/13/8 · 1980 dmg

ADR

94

HS%

47

K/D

1.46

Entry 3/0Multi 1Util 78Pistol 3

atmmcs

L102

15/16/3 · 1595 dmg

ADR

76

HS%

27

K/D

0.94

Entry 5/0Util 60AWP 8Pistol 3
HS % -45%K/D -21%

miro666

L103

14/14/7 · 1382 dmg

ADR

66

HS%

57

K/D

1.00

Entry 1/0Util 35Pistol 2

Satan1

L101

13/13/8 · 1699 dmg

ADR

81

HS%

38

K/D

1.00

Entry 1/0Util 124AWP 2Pistol 1

frzy's team

6 · 2

frzy

L103

21/18/3 · 2122 dmg

ADR

101

HS%

38

K/D

1.17

Entry 5/0Multi 4Util 6AWP 11Pistol 4

SlickerDick

L10

12/20/4 · 1268 dmg

ADR

60

HS%

42

K/D

0.60

Entry 2/0Util 146Pistol 3

ma9er

L101

12/19/3 · 1383 dmg

ADR

66

HS%

58

K/D

0.63

Entry 1/0Multi 1Pistol 1

KJlU4KO

L102

11/17/2 · 962 dmg

ADR

46

HS%

73

K/D

0.65

Entry 1/0Multi 1Util 118Pistol 4

Schne11der

L102

10/16/5 · 1428 dmg

ADR

68

HS%

50

K/D

0.62

Util 84AWP 2Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.