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Winner · YVANKZ-'s team

1

85 kills · 5 players

de_anubis · 36 min

1 rounds · 2024-09-14

COMPETITIVE 5V5

PereiraLK's team

0

76 kills · 5 players

Top fragger

MaxSword

29 kills

Top impact

MaxSword

126 ADR

Util damage

MaxSword

439 HP

Weak spots this match

vs lifetime baseline
  • YohPl4y

    K/D 0.58 (avg 0.89)

    -35%
  • PereiraLK

    K/D 0.94 (avg 1.20)

    -22%
  • YohPl4y

    HS % 36% (avg 43%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

YVANKZ-'s team

5 · 8

MaxSword

L105

29/14/6 · 2774 dmg

ADR

126

HS%

34

K/D

2.07

Entry 3/0Multi 3Util 439AWP 9Pistol 3

YVANKZ-

L104

18/14/2 · 1866 dmg

ADR

85

HS%

33

K/D

1.29

Entry 2/0Multi 2Util 33Pistol 3

zBrutality

L81

14/13/3 · 1363 dmg

ADR

62

HS%

50

K/D

1.08

Entry 3/0Util 38Pistol 3

viscardddd

L101

13/16/6 · 1631 dmg

ADR

74

HS%

62

K/D

0.81

Entry 3/0Util 117AWP 2Pistol 1

YohPl4y

L82

11/19/6 · 1362 dmg

ADR

62

HS%

36

K/D

0.58

Entry 5/0Util 88Pistol 1
K/D -35%HS % -16%

PereiraLK's team

7 · 2

Wh0_8

L102

22/17/8 · 2180 dmg

ADR

99

HS%

50

K/D

1.29

Entry 1/0Multi 2Util 115Pistol 3

_Lheu_

L103

17/17/3 · 1729 dmg

ADR

79

HS%

35

K/D

1.00

Entry 1/0Multi 2Util 18Pistol 2

PereiraLK

L102

15/16/6 · 1620 dmg

ADR

74

HS%

40

K/D

0.94

Entry 1/0Multi 1Util 39Pistol 3
K/D -22%ADR -8%

nataluxa

L81

12/16/5 · 1762 dmg

ADR

80

HS%

42

K/D

0.75

Util 19AWP 2Pistol 1

xmathx03

L61

10/19/7 · 1182 dmg

ADR

54

HS%

80

K/D

0.53

Entry 3/0Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.