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Winner · AlexAJ's team

16

111 kills · 5 players

de_ancient · 46 min

29 rounds · 2026-05-31

Europe 5v5 Queue

-G00N's team

13

102 kills · 5 players

Top fragger

Frags-_-

25 kills

Top impact

RadarKim

99 ADR

Util damage

RadarKim

481 HP

Weak spots this match

vs lifetime baseline
  • AlexAJ

    K/D 0.86 (avg 1.18)

    -27%
  • uCr0

    ADR 67 (avg 84)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AlexAJ's team

6 · 6 · OT 4

Frags-_-

L106

25/21/8 · 2325 dmg

ADR

80

HS%

48

K/D

1.19

Entry 4/0Multi 2Util 279AWP 4Pistol 4

zirex

L103

24/22/10 · 2803 dmg

ADR

97

HS%

71

K/D

1.09

Entry 3/0Util 224Pistol 5

RadarKim

L102

22/19/7 · 2856 dmg

ADR

99

HS%

50

K/D

1.16

Entry 2/0Multi 1Util 481AWP 3Pistol 6

uCr0

L102

21/19/3 · 1933 dmg

ADR

67

HS%

71

K/D

1.11

Entry 1/0Multi 1Util 46Pistol 1
ADR -21%HS % +22%

AlexAJ

L103

19/22/5 · 2128 dmg

ADR

73

HS%

79

K/D

0.86

Entry 3/0Multi 1Util 178Pistol 2
K/D -27%HS % +32%

-G00N's team

6 · 6 · OT 1

dezt

L102

25/22/6 · 2175 dmg

ADR

75

HS%

52

K/D

1.14

Entry 3/0Multi 1Util 143Pistol 5

nottoday-

L102

21/22/6 · 2176 dmg

ADR

75

HS%

62

K/D

0.95

Entry 7/0Util 66AWP 1Pistol 4

koei

L104

20/24/6 · 2298 dmg

ADR

79

HS%

55

K/D

0.83

Entry 3/0Util 77Pistol 3

ganjubas44

L102

19/24/11 · 2114 dmg

ADR

73

HS%

47

K/D

0.79

Entry 2/0Multi 1Util 357AWP 1Pistol 1

-G00N

L103

17/20/14 · 2547 dmg

ADR

88

HS%

82

K/D

0.85

Entry 1/0Multi 1Util 316Pistol 2

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.