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-2445's team

9

70 kills · 5 players

de_dust2 · 40 min

22 rounds · 2026-05-18

SEA 5V5 Queue

Winner · Goondak's team

13

81 kills · 5 players

Top fragger

__donk666___

23 kills

Top impact

Goondak

110 ADR

Util damage

s0w1

133 HP

Weak spots this match

vs lifetime baseline
  • Goondak

    HS % 32% (avg 44%)

    -27%
  • ItspeeD

    ADR 62 (avg 83)

    -25%
  • ItspeeD

    K/D 0.93 (avg 1.10)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-2445's team

3 · 6

-2445

L101

17/18/7 · 2067 dmg

ADR

94

HS%

88

K/D

0.94

Entry 7/0AWP 1Pistol 2

mazalito--

L104

15/15/2 · 1691 dmg

ADR

77

HS%

53

K/D

1.00

Entry 1/0Multi 2Util 110AWP 6Pistol 1

ItspeeD

L91

14/15/4 · 1357 dmg

ADR

62

HS%

64

K/D

0.93

Entry 1/0Util 91AWP 2Pistol 5
ADR -25%K/D -15%HS % +33%

inavel

L10

12/16/6 · 1556 dmg

ADR

71

HS%

42

K/D

0.75

Entry 2/0Multi 1Util 120AWP 1Pistol 2

s0w1

3

12/17/5 · 1536 dmg

ADR

70

HS%

50

K/D

0.71

Util 133Pistol 3

Goondak's team

9 · 4

__donk666___

L105

23/13/4 · 2304 dmg

ADR

105

HS%

52

K/D

1.77

Entry 3/0Multi 1Util 62AWP 4Pistol 2

Goondak

L104

22/16/5 · 2409 dmg

ADR

110

HS%

32

K/D

1.38

Entry 3/0Multi 3Util 8AWP 2Pistol 3
HS % -27%ADR +44%K/D +15%

Ke_nan

L102

17/15/4 · 1858 dmg

ADR

85

HS%

65

K/D

1.13

Entry 4/0Multi 2AWP 2Pistol 4

mara1L-_-

L102

13/14/4 · 1456 dmg

ADR

66

HS%

38

K/D

0.93

Entry 1/0Util 44AWP 5Pistol 1

YTR001

L10

6/6/2 · 689 dmg

ADR

31

HS%

67

K/D

1.00

Util 38Pistol 2

Half-by-half

First half

3 · 9

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.