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Winner · dvereb's team

13

77 kills · 5 players

de_dust2 · 31 min

20 rounds · 2026-05-31

North America 5V5 Queue

Dante95's team

7

64 kills · 5 players

Top fragger

R1ftzz

21 kills

Top impact

R1ftzz

94 ADR

Util damage

R1ftzz

214 HP

Weak spots this match

vs lifetime baseline
  • StrelitziaLL

    HS % 29% (avg 46%)

    -37%
  • beanut

    HS % 47% (avg 60%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dvereb's team

6 · 7

R1ftzz

L72

21/11/2 · 1884 dmg

ADR

94

HS%

38

K/D

1.91

Entry 2/0Util 214AWP 1Pistol 4

StrelitziaLL

L62

17/14/9 · 1593 dmg

ADR

80

HS%

29

K/D

1.21

Entry 2/0Multi 1Util 18AWP 2Pistol 3
HS % -37%

schwasted

L43

16/12/6 · 1796 dmg

ADR

90

HS%

44

K/D

1.33

Entry 2/0Multi 2Util 58Pistol 1

dvereb

L74

15/13/7 · 1772 dmg

ADR

89

HS%

40

K/D

1.15

Entry 3/0Multi 1Util 114AWP 1Pistol 2

HANZO_c-_-c

L62

8/15/7 · 1273 dmg

ADR

64

HS%

12

K/D

0.53

Entry 2/0Util 140AWP 2Pistol 3

Dante95's team

6 · 1

beanut

L72

17/14/5 · 1761 dmg

ADR

88

HS%

47

K/D

1.21

Entry 4/0Multi 2Util 81AWP 3Pistol 1
HS % -22%ADR +12%

Majiquex

L62

17/16/5 · 1756 dmg

ADR

88

HS%

53

K/D

1.06

Entry 1/0Multi 1Util 13Pistol 4

Dante95

L8

13/15/1 · 1283 dmg

ADR

64

HS%

54

K/D

0.87

Entry 2/0Multi 1Util 18AWP 2Pistol 2

8teRnity_

L51

9/17/6 · 1320 dmg

ADR

66

HS%

33

K/D

0.53

Entry 2/0Util 99

Feline-

2

8/15/4 · 1075 dmg

ADR

54

HS%

62

K/D

0.53

Multi 1Util 17

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.