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Leoo's team

9

63 kills · 5 players

de_inferno · 41 min

22 rounds · 2026-06-01

Europe 5v5 Queue

Winner · happym1x's team

13

79 kills · 5 players

Top fragger

happym1x

24 kills

Top impact

happym1x

118 ADR

Util damage

1mpala

425 HP

Weak spots this match

vs lifetime baseline
  • Saiman_Strit

    K/D 0.44 (avg 1.19)

    -63%
  • b1zjr

    ADR 52 (avg 77)

    -32%
  • Saiman_Strit

    ADR 60 (avg 79)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Leoo's team

5 · 4

scvrv

L102

18/12/2 · 1444 dmg

ADR

66

HS%

67

K/D

1.50

Entry 1/0Multi 2Util 1Pistol 3

Leoo

L103

17/16/4 · 2327 dmg

ADR

106

HS%

71

K/D

1.06

Entry 2/0Multi 1Util 310Pistol 2

nec

L102

11/16/2 · 1285 dmg

ADR

58

HS%

55

K/D

0.69

Entry 3/0Util 101AWP 2Pistol 2

malcreNN

L102

9/17/2 · 1070 dmg

ADR

49

HS%

44

K/D

0.53

Entry 3/0Util 20AWP 2Pistol 2

Saiman_Strit

L10

8/18/10 · 1312 dmg

ADR

60

HS%

62

K/D

0.44

Entry 2/0Util 91Pistol 2
K/D -63%ADR -25%HS % +59%

happym1x's team

7 · 6

happym1x

L104

24/12/5 · 2594 dmg

ADR

118

HS%

50

K/D

2.00

Entry 5/0Multi 2Util 65AWP 9Pistol 2

1mpala

3

15/13/9 · 1669 dmg

ADR

76

HS%

67

K/D

1.15

Multi 1Util 425Pistol 5

b1zjr

L102

14/11/2 · 1146 dmg

ADR

52

HS%

50

K/D

1.27

Util 7AWP 1Pistol 1
ADR -32%K/D +9%

MAPY

L103

14/13/6 · 1906 dmg

ADR

87

HS%

71

K/D

1.08

Entry 2/0Util 187Pistol 2

bogdyy

L101

12/14/3 · 1643 dmg

ADR

75

HS%

67

K/D

0.86

Entry 4/0Util 254Pistol 2

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.