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Back_To_WinStreak

14

113 kills · 5 players

de_nuke · 57 min

30 rounds · 2026-02-14

Europe 5v5 Queue

Winner · Shadow_'s team

16

110 kills · 5 players

Top fragger

thomson_

28 kills

Top impact

kapy666

105 ADR

Util damage

kapy666

214 HP

Weak spots this match

vs lifetime baseline
  • Masakiera

    HS % 4% (avg 38%)

    -89%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Back_To_WinStreak

7 · 5 · OT 2

kapy666

L74

27/26/7 · 3163 dmg

ADR

105

HS%

52

K/D

1.04

Entry 4/0Multi 3Util 214AWP 3Pistol 5

-DobryDen-

L103

25/22/6 · 2311 dmg

ADR

77

HS%

72

K/D

1.14

Entry 2/0Multi 1Util 208Pistol 4

Masakiera

L93

23/22/8 · 2526 dmg

ADR

84

HS%

4

K/D

1.05

Multi 2Util 196AWP 9
HS % -89%

SztalKappa

L53

20/22/6 · 1970 dmg

ADR

66

HS%

55

K/D

0.91

Entry 2/0Multi 1Util 116Pistol 2

AMOLe

L71

18/20/5 · 1820 dmg

ADR

61

HS%

28

K/D

0.90

Entry 1/0Multi 1Util 144Pistol 2

Shadow_'s team

5 · 7 · OT 4

thomson_

L96

28/20/3 · 2635 dmg

ADR

88

HS%

46

K/D

1.40

Multi 3Util 71Pistol 1

Shadow_

L93

24/22/2 · 2352 dmg

ADR

78

HS%

50

K/D

1.09

Entry 5/0Multi 2Util 61Pistol 4

Mak_o

L64

23/24/7 · 2659 dmg

ADR

89

HS%

48

K/D

0.96

Entry 6/0Multi 1Util 12AWP 14Pistol 6

Darrell66

L71

19/25/8 · 2289 dmg

ADR

76

HS%

42

K/D

0.76

Entry 6/0Util 52

S1ng3n-

L72

16/24/4 · 2016 dmg

ADR

67

HS%

44

K/D

0.67

Entry 4/0Multi 1Util 175Pistol 3

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.