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Winner · Plitarn's team

13

88 kills · 5 players

de_dust2 · 34 min

23 rounds · 2026-05-16

Europe 5v5 Queue

zhuravleff's team

10

76 kills · 5 players

Top fragger

hEDDISH

20 kills

Top impact

hEDDISH

108 ADR

Util damage

Plitarn

284 HP

Weak spots this match

vs lifetime baseline
  • HarryAngel

    ADR 59 (avg 79)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Plitarn's team

6 · 7

hEDDISH

2

20/18/11 · 2473 dmg

ADR

108

HS%

40

K/D

1.11

Entry 4/0Multi 1Util 197AWP 1

LilleBob

L93

18/12/6 · 1682 dmg

ADR

73

HS%

39

K/D

1.50

Entry 2/0Multi 3Util 93AWP 1Pistol 2

Rejuuu

L92

17/16/5 · 1751 dmg

ADR

76

HS%

35

K/D

1.06

Entry 4/0Multi 2Util 154Pistol 1

HarryAngel

L84

17/13/2 · 1356 dmg

ADR

59

HS%

53

K/D

1.31

Entry 1/0Multi 1Util 132Pistol 3
ADR -25%HS % +33%

Plitarn

2

16/17/8 · 2154 dmg

ADR

94

HS%

75

K/D

0.94

Entry 1/0Util 284AWP 2Pistol 6

zhuravleff's team

6 · 4

UrgitsaUrmas

2

19/16/5 · 2352 dmg

ADR

102

HS%

53

K/D

1.19

Entry 3/0Util 121Pistol 5

zhuravleff

L93

18/19/8 · 2063 dmg

ADR

90

HS%

61

K/D

0.95

Entry 5/0Multi 2Util 226AWP 3Pistol 6

Ciokson

L92

15/16/8 · 1615 dmg

ADR

70

HS%

13

K/D

0.94

Entry 2/0Multi 1Util 274AWP 5Pistol 2

chomikilubie

L72

15/18/6 · 1693 dmg

ADR

74

HS%

40

K/D

0.83

Entry 1/0Util 41AWP 3Pistol 4

Basgo

1

9/19/3 · 949 dmg

ADR

41

HS%

22

K/D

0.47

Multi 1Util 112Pistol 3

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.