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SamoliPEEK's team

6

51 kills · 5 players

de_dust2 · 29 min

19 rounds · 2026-05-30

Europe 5v5 Queue

Winner · AIex13's team

13

82 kills · 5 players

Top fragger

ReiHino

23 kills

Top impact

ReiHino

130 ADR

Util damage

ReiHino

184 HP

Weak spots this match

vs lifetime baseline
  • Draughter

    K/D 0.25 (avg 0.67)

    -63%
  • Draughter

    ADR 34 (avg 55)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SamoliPEEK's team

5 · 1

CloseMyEyes

L92

18/15/4 · 2072 dmg

ADR

109

HS%

56

K/D

1.20

Entry 4/0Multi 1Util 74Pistol 4

Kuviya

L42

13/18/6 · 1570 dmg

ADR

83

HS%

31

K/D

0.72

Entry 1/0Multi 1Util 8Pistol 2

Serdengecer

L81

11/17/0 · 1060 dmg

ADR

56

HS%

27

K/D

0.65

Entry 1/0Multi 1Util 80Pistol 1

SamoliPEEK

L8

5/19/4 · 1031 dmg

ADR

54

HS%

60

K/D

0.26

Util 39

Draughter

L31

4/16/2 · 647 dmg

ADR

34

HS%

50

K/D

0.25

Entry 1/0Util 17AWP 1
K/D -63%ADR -38%

AIex13's team

7 · 6

ReiHino

L83

23/10/9 · 2475 dmg

ADR

130

HS%

17

K/D

2.30

Entry 5/0Multi 4Util 184AWP 14Pistol 2

rNI666

L84

20/10/5 · 2172 dmg

ADR

114

HS%

50

K/D

2.00

Entry 2/0Multi 2Util 80AWP 2

seem

L52

16/9/6 · 1717 dmg

ADR

90

HS%

50

K/D

1.78

Entry 2/0Multi 2Util 174Pistol 3

AIex13

L73

13/10/7 · 1305 dmg

ADR

69

HS%

31

K/D

1.30

Entry 2/0Multi 1Util 76Pistol 3

Kyor00

L41

10/13/2 · 1086 dmg

ADR

57

HS%

20

K/D

0.77

Entry 1/0Util 42Pistol 2

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.