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RZN's team

9

75 kills · 5 players

de_anubis · 35 min

22 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Murzik_420's team

13

90 kills · 5 players

Top fragger

koem-

28 kills

Top impact

koem-

134 ADR

Util damage

NiceUSPMate

186 HP

Weak spots this match

vs lifetime baseline
  • Tsukuyomii

    ADR 57 (avg 75)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RZN's team

4 · 5

TarRdEE

L104

23/17/5 · 2592 dmg

ADR

118

HS%

57

K/D

1.35

Entry 3/0Multi 4Util 138Pistol 5
ADR +36%K/D +14%

RZN

L102

19/16/3 · 2028 dmg

ADR

92

HS%

63

K/D

1.19

Multi 1Util 74AWP 1Pistol 5

unlucko0

L10

14/21/5 · 1614 dmg

ADR

73

HS%

64

K/D

0.67

Entry 4/0Multi 1Util 67Pistol 1

Tsukuyomii

L103

13/14/5 · 1261 dmg

ADR

57

HS%

54

K/D

0.93

Entry 1/0Multi 1Util 37AWP 1Pistol 4
ADR -24%HS % +10%

doubtme-

L10

6/22/6 · 1065 dmg

ADR

48

HS%

83

K/D

0.27

Entry 4/0Util 36Pistol 1

Murzik_420's team

8 · 5

koem-

L104

28/14/4 · 2940 dmg

ADR

134

HS%

50

K/D

2.00

Entry 2/0Multi 2Util 63Pistol 4

-bakura

L105

22/13/9 · 2555 dmg

ADR

116

HS%

55

K/D

1.69

Entry 3/0Multi 3Util 111Pistol 7

mephistoCS

L104

18/15/5 · 1792 dmg

ADR

82

HS%

72

K/D

1.20

Entry 2/0Multi 3Util 47

NiceUSPMate

L10

14/14/4 · 1275 dmg

ADR

58

HS%

71

K/D

1.00

Entry 2/0Multi 1Util 186Pistol 6

Murzik_420

L10

8/19/5 · 1052 dmg

ADR

48

HS%

50

K/D

0.42

Entry 1/0Util 67AWP 1Pistol 3

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.