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Winner · TaY-Portugal's team

1

77 kills · 5 players

de_anubis · 30 min

1 rounds · 2024-09-14

COMPETITIVE 5v5

peep_sus's team

0

49 kills · 5 players

Top fragger

CICO421

18 kills

Top impact

CICO421

121 ADR

Util damage

HASSESLAN

164 HP

Weak spots this match

vs lifetime baseline
  • Fr1ssT

    K/D 0.75 (avg 1.07)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TaY-Portugal's team

8 · 5

TaY-Portugal

L52

16/8/3 · 1481 dmg

ADR

87

HS%

50

K/D

2.00

Entry 2/0Util 48AWP 2Pistol 2
K/D +87%ADR +13%

HASSESLAN

L53

16/10/7 · 1802 dmg

ADR

106

HS%

38

K/D

1.60

Multi 1Util 164Pistol 3

DaryBlack

L63

15/13/4 · 1499 dmg

ADR

88

HS%

60

K/D

1.15

Entry 3/0Multi 1Util 1AWP 11Pistol 2

fillip4747

L43

15/8/5 · 1387 dmg

ADR

82

HS%

47

K/D

1.88

Entry 1/0Util 74Pistol 1

Kvittot420

L52

15/10/5 · 1776 dmg

ADR

105

HS%

40

K/D

1.50

Entry 4/0Multi 1Util 46Pistol 2

peep_sus's team

4 · 0

CICO421

L72

18/16/7 · 2064 dmg

ADR

121

HS%

72

K/D

1.12

Entry 3/0Multi 2Util 27AWP 3Pistol 7
ADR +40%HS % +38%

Fr1ssT

L3

12/16/2 · 1376 dmg

ADR

81

HS%

50

K/D

0.75

Util 60Pistol 6
K/D -30%HS % +35%

Bendediktor

L61

9/14/3 · 975 dmg

ADR

57

HS%

44

K/D

0.64

Entry 1/0Util 66Pistol 5

WhyNotWasTak

L5

7/17/4 · 950 dmg

ADR

56

HS%

43

K/D

0.41

Entry 2/0Multi 1Util 125Pistol 1

peep_sus

L21

3/14/3 · 505 dmg

ADR

30

HS%

100

K/D

0.21

Entry 1/0Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.