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Winner · elusive--'s team

13

75 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-05-31

Europe 5v5 Queue

pazzy's team

6

58 kills · 5 players

Top fragger

elusive--

18 kills

Top impact

elusive--

107 ADR

Util damage

Modeee1337

336 HP

Weak spots this match

vs lifetime baseline
  • messedxup

    ADR 70 (avg 85)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

elusive--'s team

6 · 7

elusive--

L103

18/10/6 · 2030 dmg

ADR

107

HS%

67

K/D

1.80

Entry 3/0Multi 2Util 72Pistol 5
K/D +46%HS % +43%

b00mik

L104

18/10/2 · 1656 dmg

ADR

87

HS%

33

K/D

1.80

Entry 3/0Util 79AWP 4Pistol 2

Modeee1337

L102

15/15/5 · 1739 dmg

ADR

92

HS%

73

K/D

1.00

Entry 5/0Multi 2Util 336Pistol 9

messedxup

L103

13/12/4 · 1332 dmg

ADR

70

HS%

62

K/D

1.08

Multi 1Util 54Pistol 4
ADR -18%K/D -11%HS % +24%

oledzh1

L101

11/11/4 · 1304 dmg

ADR

69

HS%

64

K/D

1.00

Multi 1Util 74

pazzy's team

6 · 0

Hoppxn

L102

16/15/3 · 1493 dmg

ADR

79

HS%

62

K/D

1.07

Multi 1Util 86Pistol 2
K/D -11%

Slacksparrow

L102

14/17/3 · 1695 dmg

ADR

89

HS%

71

K/D

0.82

Entry 4/0Multi 1Util 56Pistol 2

Lukewtf

L101

12/13/4 · 1439 dmg

ADR

76

HS%

75

K/D

0.92

Entry 2/0Util 5Pistol 2

frshhh

L101

12/15/2 · 1262 dmg

ADR

66

HS%

42

K/D

0.80

Entry 1/0Util 33Pistol 2

pazzy

L10

4/15/3 · 524 dmg

ADR

28

HS%

75

K/D

0.27

Entry 1/0Util 43Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.