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LaJiJe3's team

10

72 kills · 5 players

de_dust2 · 41 min

23 rounds · 2026-06-09

Europe 5v5 Queue

Winner · AMARJE's team

13

84 kills · 5 players

Top fragger

mukeee_

26 kills

Top impact

AMARJE

119 ADR

Util damage

andrey445

269 HP

Weak spots this match

vs lifetime baseline
  • dalalass

    K/D 0.24 (avg 1.23)

    -80%
  • dalalass

    ADR 27 (avg 86)

    -69%
  • dalalass

    HS % 25% (avg 40%)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

LaJiJe3's team

6 · 4

Fawls

L64

21/15/2 · 1993 dmg

ADR

87

HS%

52

K/D

1.40

Entry 3/0Multi 3Util 146AWP 8Pistol 5

Fafazinh0

L61

21/19/5 · 2249 dmg

ADR

98

HS%

71

K/D

1.11

Entry 3/0Multi 2Util 19Pistol 6
K/D -11%HS % +65%

Kehzo

L53

19/17/5 · 2258 dmg

ADR

98

HS%

68

K/D

1.12

Entry 1/0Multi 3Util 149Pistol 2

LaJiJe3

L41

7/19/7 · 1258 dmg

ADR

55

HS%

43

K/D

0.37

Entry 2/0Util 89AWP 2Pistol 1

dalalass

L51

4/17/4 · 614 dmg

ADR

27

HS%

25

K/D

0.24

Util 3
K/D -80%ADR -69%

AMARJE's team

6 · 7

mukeee_

L55

26/10/3 · 2276 dmg

ADR

99

HS%

54

K/D

2.60

Entry 1/0Multi 1Util 56AWP 2Pistol 6

AMARJE

L64

23/19/8 · 2737 dmg

ADR

119

HS%

43

K/D

1.21

Entry 4/0Multi 3Util 174Pistol 1

andrey445

L63

15/13/7 · 2004 dmg

ADR

87

HS%

53

K/D

1.15

Entry 3/0Multi 1Util 269Pistol 1

Rtak911

L5

10/16/4 · 1141 dmg

ADR

50

HS%

20

K/D

0.62

Entry 5/0Util 76AWP 7Pistol 1

vojin145

L51

10/17/4 · 1027 dmg

ADR

45

HS%

70

K/D

0.59

Entry 1/0Util 12Pistol 2

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.