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IflexI's team

6

60 kills · 5 players

de_dust2 · 28 min

19 rounds · 2026-05-26

Europe 5v5 Queue

Winner · Fisherman's team

13

77 kills · 5 players

Top fragger

z1NCH

19 kills

Top impact

Fisherman

99 ADR

Util damage

MistRpapa

91 HP

Weak spots this match

vs lifetime baseline
  • awfsdga

    K/D 0.50 (avg 1.17)

    -57%
  • awfsdga

    ADR 51 (avg 84)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

IflexI's team

4 · 2

z1NCH

L102

19/14/4 · 1837 dmg

ADR

97

HS%

74

K/D

1.36

Entry 2/0Multi 1Pistol 3

IflexI

L101

11/14/3 · 1566 dmg

ADR

82

HS%

36

K/D

0.79

Entry 2/0AWP 9

TripleBenzo

L102

11/16/1 · 1133 dmg

ADR

60

HS%

36

K/D

0.69

Util 41Pistol 1

MistRpapa

L101

10/15/5 · 1337 dmg

ADR

70

HS%

60

K/D

0.67

Entry 1/0Util 91Pistol 1

awfsdga

L10

9/18/1 · 974 dmg

ADR

51

HS%

67

K/D

0.50

Entry 4/0AWP 4Pistol 3
K/D -57%ADR -39%HS % +20%

Fisherman's team

8 · 5

Fisherman

L102

18/13/3 · 1885 dmg

ADR

99

HS%

50

K/D

1.38

Entry 3/0Multi 1AWP 2Pistol 5

A5SHOLE

L92

16/9/10 · 1870 dmg

ADR

98

HS%

50

K/D

1.78

Entry 1/0Multi 2Util 43AWP 6Pistol 5

proplayer667

L104

16/12/7 · 1617 dmg

ADR

85

HS%

56

K/D

1.33

Multi 1Util 45AWP 2Pistol 4

Nyglif

L93

14/13/4 · 1351 dmg

ADR

71

HS%

57

K/D

1.08

Entry 4/0Util 57AWP 3Pistol 3
HS % +39%

toonzi1

L102

13/13/5 · 1337 dmg

ADR

70

HS%

38

K/D

1.00

Entry 2/0Multi 1Util 32AWP 3

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.