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Winner · Pomoevich's team

13

75 kills · 5 players

de_dust2 · 26 min

16 rounds · 2026-02-21

Europe 5v5 Queue

J4Myyy's team

3

44 kills · 5 players

Top fragger

ADH_NISSA

18 kills

Top impact

BUZZEE

113 ADR

Util damage

bEARGL0VE

141 HP

Weak spots this match

vs lifetime baseline
  • MELLO30

    HS % 38% (avg 48%)

    -21%
  • ADH_NISSA

    HS % 39% (avg 49%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Pomoevich's team

10 · 3

ADH_NISSA

L103

18/7/3 · 1661 dmg

ADR

104

HS%

39

K/D

2.57

Multi 2Util 80Pistol 4
HS % -20%K/D +71%ADR +22%

MELLO30

L102

16/12/7 · 1578 dmg

ADR

99

HS%

38

K/D

1.33

Entry 3/0Multi 1Util 63Pistol 1
HS % -21%K/D +19%ADR +15%

BUZZEE

L102

16/10/4 · 1815 dmg

ADR

113

HS%

62

K/D

1.60

Entry 4/0Multi 1Util 12AWP 4Pistol 6

bEARGL0VE

L102

14/5/1 · 1377 dmg

ADR

86

HS%

36

K/D

2.80

Entry 2/0Multi 2Util 141AWP 3Pistol 1

Pomoevich

L104

11/10/8 · 1314 dmg

ADR

82

HS%

73

K/D

1.10

Entry 1/0Util 74Pistol 2

J4Myyy's team

2 · 1

ZERRO33R

L102

16/14/3 · 1474 dmg

ADR

92

HS%

50

K/D

1.14

Pistol 5

fastik2K-

L101

15/15/5 · 1653 dmg

ADR

103

HS%

53

K/D

1.00

Entry 4/0Multi 2Util 11AWP 10Pistol 1

ZaG1R

L10

6/15/5 · 825 dmg

ADR

52

HS%

83

K/D

0.40

Entry 2/0Util 58Pistol 1

J4Myyy

L10

4/15/3 · 763 dmg

ADR

48

HS%

75

K/D

0.27

AWP 1

Alterf1x

L10

3/16/2 · 459 dmg

ADR

29

HS%

33

K/D

0.19

Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.