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KOROMOTOZZZ's team

1

36 kills · 5 players

de_dust2 · 23 min

14 rounds · 2026-06-07

Europe 5v5 Queue

Winner · -sobad's team

13

67 kills · 5 players

Top fragger

-CallMeTiago

19 kills

Top impact

-CallMeTiago

111 ADR

Util damage

Saburo

121 HP

Weak spots this match

vs lifetime baseline
  • dezzyone

    K/D 0.60 (avg 1.01)

    -41%
  • dezzyone

    HS % 33% (avg 48%)

    -31%
  • Saburo

    HS % 44% (avg 53%)

    -17%
  • dezzyone

    ADR 70 (avg 84)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KOROMOTOZZZ's team

1 · 0

dezzyone

L10

9/15/3 · 981 dmg

ADR

70

HS%

33

K/D

0.60

Entry 2/0Util 8AWP 2Pistol 3
K/D -41%HS % -31%

KOROMOTOZZZ

L10

7/14/3 · 909 dmg

ADR

65

HS%

43

K/D

0.50

Entry 2/0Util 15AWP 2Pistol 2

salambasote1

L8

7/13/2 · 666 dmg

ADR

48

HS%

71

K/D

0.54

Entry 1/0Pistol 3

redzon

L101

7/13/4 · 855 dmg

ADR

61

HS%

57

K/D

0.54

Entry 1/0Util 47

PRADOWSKY

L10

6/13/3 · 820 dmg

ADR

59

HS%

50

K/D

0.46

Util 7Pistol 2

-sobad's team

11 · 2

-CallMeTiago

L106

19/5/4 · 1547 dmg

ADR

111

HS%

53

K/D

3.80

Entry 1/0Multi 2Util 47Pistol 3

-Sens

L94

17/5/2 · 1534 dmg

ADR

110

HS%

53

K/D

3.40

Entry 2/0Multi 2Pistol 5

Saburo

L92

16/9/7 · 1532 dmg

ADR

109

HS%

44

K/D

1.78

Entry 4/0Multi 1Util 121Pistol 1
HS % -17%K/D +68%ADR +37%

qqubba

L10

9/8/5 · 1078 dmg

ADR

77

HS%

33

K/D

1.12

Util 70Pistol 1

-sobad

L101

6/9/10 · 1111 dmg

ADR

79

HS%

33

K/D

0.67

Entry 1/0Util 99AWP 2Pistol 1

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.