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MateYOO's team

8

67 kills · 5 players

de_mirage · 35 min

21 rounds · 2026-06-10

Europe 5v5 Queue

Winner · -JarM-'s team

13

84 kills · 5 players

Top fragger

-JarM-

23 kills

Top impact

-JarM-

109 ADR

Util damage

Darx

125 HP

Weak spots this match

vs lifetime baseline
  • JasiuPerkdUP

    K/D 0.40 (avg 1.12)

    -64%
  • JasiuPerkdUP

    ADR 62 (avg 75)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MateYOO's team

5 · 3

MateYOO

L101

18/18/5 · 1650 dmg

ADR

79

HS%

44

K/D

1.00

Entry 6/0Multi 2Util 7Pistol 5

foolio-

L103

18/16/4 · 1989 dmg

ADR

95

HS%

50

K/D

1.12

Entry 1/0Util 36AWP 2Pistol 3

--ZiMA--

L104

14/14/3 · 1929 dmg

ADR

92

HS%

36

K/D

1.00

Entry 2/0Multi 1AWP 1Pistol 5

elmusto

L10

9/16/4 · 1044 dmg

ADR

50

HS%

44

K/D

0.56

Pistol 2

JasiuPerkdUP

L10

8/20/5 · 1306 dmg

ADR

62

HS%

38

K/D

0.40

Util 38Pistol 1
K/D -64%ADR -17%

-JarM-'s team

7 · 6

-JarM-

L103

23/10/7 · 2295 dmg

ADR

109

HS%

39

K/D

2.30

Entry 2/0Multi 2Util 46Pistol 4
K/D +115%ADR +32%

Darx

L104

16/12/5 · 2042 dmg

ADR

97

HS%

50

K/D

1.33

Entry 4/0Multi 1Util 125Pistol 3

KoNa

L101

16/16/3 · 1677 dmg

ADR

80

HS%

38

K/D

1.00

Entry 1/0Util 47AWP 4Pistol 2

VLADl

L93

15/15/5 · 1412 dmg

ADR

67

HS%

73

K/D

1.00

Entry 2/0Multi 1Util 98AWP 2Pistol 1

draxena

L102

14/14/3 · 1391 dmg

ADR

66

HS%

36

K/D

1.00

Entry 3/0Util 104AWP 4Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.