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insaneo666's team

6

53 kills · 5 players

de_inferno · 31 min

19 rounds · 2026-05-30

Europe 5v5 Queue

Winner · S3X_GiGABYTE's team

13

84 kills · 5 players

Top fragger

-soletta

22 kills

Top impact

-soletta

105 ADR

Util damage

sv1sters

456 HP

Weak spots this match

vs lifetime baseline
  • Khas1k

    K/D 0.33 (avg 0.90)

    -63%
  • Khas1k

    ADR 49 (avg 74)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

insaneo666's team

0 · 6

-die-

L103

14/14/0 · 1413 dmg

ADR

74

HS%

43

K/D

1.00

Entry 1/0Util 159AWP 5Pistol 3

insaneo666

L101

12/17/5 · 1475 dmg

ADR

78

HS%

50

K/D

0.71

Entry 3/0Multi 1Util 36AWP 1Pistol 1

JASIC110

L10

11/18/3 · 1428 dmg

ADR

75

HS%

64

K/D

0.61

Entry 3/0Util 193Pistol 3

-Asui

L102

10/18/3 · 1487 dmg

ADR

78

HS%

70

K/D

0.56

Entry 2/0Multi 1Util 37AWP 1Pistol 4

Khas1k

L10

6/18/4 · 938 dmg

ADR

49

HS%

83

K/D

0.33

Util 251Pistol 1
K/D -63%ADR -33%HS % +84%

S3X_GiGABYTE's team

12 · 1

-soletta

L105

22/9/4 · 1987 dmg

ADR

105

HS%

45

K/D

2.44

Entry 1/0Multi 1Util 76AWP 7Pistol 2

hireling

L102

18/11/3 · 1683 dmg

ADR

89

HS%

39

K/D

1.64

Entry 3/0Multi 1Util 37AWP 1Pistol 2

gad666

L103

17/8/5 · 1643 dmg

ADR

87

HS%

47

K/D

2.12

Multi 2Util 35

S3X_GiGABYTE

L101

14/11/5 · 1410 dmg

ADR

74

HS%

50

K/D

1.27

Entry 1/0Util 139AWP 1Pistol 1

sv1sters

L102

13/15/8 · 1849 dmg

ADR

97

HS%

46

K/D

0.87

Entry 5/0Util 456AWP 2Pistol 1

Half-by-half

First half

0 · 12

Second half

6 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.