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Winner · fANDER's team

13

83 kills · 5 players

de_dust2 · 33 min

20 rounds · 2026-05-28

Europe 5v5 Queue

IvanDural's team

7

55 kills · 5 players

Top fragger

godmode718

21 kills

Top impact

godmode718

106 ADR

Util damage

got0u

89 HP

Weak spots this match

vs lifetime baseline
  • pLoghA

    K/D 1.00 (avg 1.25)

    -20%
  • pLoghA

    ADR 79 (avg 95)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fANDER's team

8 · 5

godmode718

L103

21/10/3 · 2124 dmg

ADR

106

HS%

76

K/D

2.10

Entry 3/0Multi 3AWP 5Pistol 4

Blackout

L103

20/12/6 · 1879 dmg

ADR

94

HS%

75

K/D

1.67

Entry 4/0Multi 2

LE4R

L103

15/11/6 · 1575 dmg

ADR

79

HS%

47

K/D

1.36

Entry 1/0Multi 2Util 47Pistol 2

pLoghA

L103

14/14/7 · 1570 dmg

ADR

79

HS%

64

K/D

1.00

Entry 3/0Util 5AWP 3Pistol 4
K/D -20%ADR -17%HS % +21%

fANDER

L101

13/8/5 · 1552 dmg

ADR

78

HS%

23

K/D

1.62

Entry 1/0Multi 1Util 3AWP 8Pistol 2

IvanDural's team

4 · 3

got0u

L102

16/15/3 · 1597 dmg

ADR

80

HS%

62

K/D

1.07

Entry 1/0Multi 2Util 89Pistol 5

Reivann

L102

14/16/8 · 1735 dmg

ADR

87

HS%

79

K/D

0.88

Entry 1/0Multi 1Pistol 4

kuroka

L10

12/19/2 · 1427 dmg

ADR

71

HS%

50

K/D

0.63

Entry 3/0Util 59AWP 6Pistol 3

plaksaT

L103

11/16/3 · 1157 dmg

ADR

58

HS%

18

K/D

0.69

Entry 2/0Util 50AWP 2

IvanDural

L10

2/17/4 · 665 dmg

ADR

33

HS%

100

K/D

0.12

Entry 1/0Util 60Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.