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Winner · ineverhadagf's team

13

67 kills · 5 players

de_mirage · 20 min

14 rounds · 2026-05-27

Europe 5v5 Queue

casper1nho's team

1

29 kills · 5 players

Top fragger

ineverhadagf

22 kills

Top impact

ineverhadagf

158 ADR

Util damage

limerence616

121 HP

Weak spots this match

vs lifetime baseline
  • f4cking

    K/D 0.36 (avg 1.06)

    -66%
  • f4cking

    ADR 48 (avg 82)

    -41%
  • f4cking

    HS % 40% (avg 55%)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ineverhadagf's team

11 · 2

ineverhadagf

L105

22/8/5 · 2212 dmg

ADR

158

HS%

68

K/D

2.75

Entry 5/0Multi 2Util 6AWP 2Pistol 5

limerence616

L103

20/3/2 · 1858 dmg

ADR

133

HS%

30

K/D

6.67

Entry 4/0Multi 1Util 121AWP 8Pistol 4

Lisimeljo

L102

10/3/3 · 1026 dmg

ADR

73

HS%

90

K/D

3.33

Multi 1Util 100AWP 1Pistol 2

2WINez-

L102

10/7/5 · 917 dmg

ADR

66

HS%

60

K/D

1.43

Multi 1Util 44

foreverasap

L101

5/8/3 · 675 dmg

ADR

48

HS%

60

K/D

0.62

Entry 2/0

casper1nho's team

1 · 0

S0MEDD

L10

9/13/0 · 802 dmg

ADR

57

HS%

56

K/D

0.69

Entry 1/0AWP 2Pistol 3

casper1nho

L101

8/13/4 · 1015 dmg

ADR

73

HS%

62

K/D

0.62

Entry 1/0Multi 1Util 32Pistol 1

torturous18

L10

6/13/1 · 743 dmg

ADR

53

HS%

83

K/D

0.46

Multi 1Pistol 2

f4cking

L10

5/14/1 · 674 dmg

ADR

48

HS%

40

K/D

0.36

Entry 1/0Util 2Pistol 2
K/D -66%ADR -41%

r1tzsuke

L10

1/14/4 · 308 dmg

ADR

22

HS%

100

K/D

0.07

Util 1Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.