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Winner · yap

2

99 kills · 5 players

de_mirage · 38 min

2 rounds · 2026-03-10

S56 NA Open9-10 Central - Playoffs A

A Great Chaos

0

103 kills · 5 players

Top fragger

1Cyrix

27 kills

Top impact

1Cyrix

94 ADR

Util damage

YSR

200 HP

Weak spots this match

vs lifetime baseline
  • YSR

    K/D 0.79 (avg 1.36)

    -42%
  • YSR

    ADR 60 (avg 91)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yap

6 · 6 · OT 4

Bewd

L102

26/22/6 · 2710 dmg

ADR

90

HS%

42

K/D

1.18

Entry 2/0Multi 2Util 113Pistol 4

rezy1on

L105

23/21/7 · 2401 dmg

ADR

80

HS%

35

K/D

1.10

Entry 6/0Multi 1Util 38AWP 11Pistol 2

zim-

L105

22/20/7 · 2596 dmg

ADR

87

HS%

59

K/D

1.10

Entry 2/0Multi 4Util 92Pistol 2

YSR

L103

15/19/5 · 1790 dmg

ADR

60

HS%

53

K/D

0.79

Multi 1Util 200Pistol 1
K/D -42%ADR -34%

Livid--

L101

13/22/5 · 1258 dmg

ADR

42

HS%

46

K/D

0.59

Entry 4/0Util 99Pistol 1

A Great Chaos

6 · 6 · OT 2

1Cyrix

L106

27/17/4 · 2828 dmg

ADR

94

HS%

15

K/D

1.59

Entry 5/0Multi 2Util 88AWP 18

R1N7331

L101

23/20/4 · 2548 dmg

ADR

85

HS%

57

K/D

1.15

Entry 4/0Multi 3Util 151Pistol 6

ynrii

L102

21/21/3 · 2315 dmg

ADR

77

HS%

62

K/D

1.00

Entry 2/0Multi 2Util 7AWP 5Pistol 4

mooselflies

2

21/19/9 · 2251 dmg

ADR

75

HS%

43

K/D

1.11

Entry 4/0Multi 1Util 8

carn

L103

11/22/5 · 1134 dmg

ADR

38

HS%

64

K/D

0.50

Entry 1/0Util 31Pistol 5

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.