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H1PERX's team

0

47 kills · 5 players

de_mirage · 29 min

1 rounds · 2024-07-30

COMPETITIVE 5v5

Winner · d1soriented's team

1

71 kills · 5 players

Top fragger

H1PERX

20 kills

Top impact

RiPeR777

118 ADR

Util damage

RiPeR777

140 HP

Weak spots this match

vs lifetime baseline
  • gnome_over

    K/D 0.50 (avg 1.06)

    -53%
  • gnome_over

    ADR 43 (avg 78)

    -46%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

H1PERX's team

3 · 1

H1PERX

L71

20/12/1 · 1948 dmg

ADR

115

HS%

70

K/D

1.67

Multi 2Pistol 8
HS % +46%ADR +45%

UKIMARU-

L91

12/13/2 · 1579 dmg

ADR

93

HS%

50

K/D

0.92

Entry 1/0Util 43Pistol 2

gnome_over

L42

7/14/2 · 726 dmg

ADR

43

HS%

43

K/D

0.50

Entry 2/0Multi 1Util 14AWP 1Pistol 1
K/D -53%ADR -46%

Caxugog

L6

6/16/2 · 977 dmg

ADR

58

HS%

33

K/D

0.38

Entry 1/0Util 74AWP 1Pistol 1

Akame67

L3

2/16/2 · 363 dmg

ADR

21

HS%

50

K/D

0.12

Pistol 1

d1soriented's team

9 · 4

Redbullchick

L32

17/11/2 · 1520 dmg

ADR

89

HS%

65

K/D

1.55

Entry 1/0Multi 1Pistol 2

S1ntix

L92

14/9/4 · 1388 dmg

ADR

82

HS%

21

K/D

1.56

Entry 6/0Util 64AWP 7Pistol 4

RiPeR777

L85

14/10/9 · 2006 dmg

ADR

118

HS%

43

K/D

1.40

Entry 2/0Multi 1Util 140AWP 1Pistol 1

d1soriented

L32

13/8/5 · 1142 dmg

ADR

67

HS%

31

K/D

1.62

Entry 3/0Multi 1Util 24AWP 3Pistol 1

ZeuDrad

L62

13/9/4 · 1413 dmg

ADR

83

HS%

46

K/D

1.44

Entry 1/0Multi 1Util 50Pistol 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.