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Winner · -LMJ's team

13

79 kills · 5 players

de_nuke · 33 min

19 rounds · 2026-06-03

South America 5V5 Queue

Patitutitu's team

6

51 kills · 5 players

Top fragger

1sayonara-

20 kills

Top impact

wyssj4

101 ADR

Util damage

1sayonara-

233 HP

Weak spots this match

vs lifetime baseline
  • Patitutitu

    K/D 0.71 (avg 1.25)

    -43%
  • -LMJ

    K/D 0.75 (avg 1.15)

    -35%
  • -LMJ

    ADR 59 (avg 86)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-LMJ's team

9 · 4

1sayonara-

L103

20/8/3 · 1799 dmg

ADR

95

HS%

65

K/D

2.50

Entry 3/0Util 233Pistol 4
K/D +131%ADR +13%

aguwall

3

17/11/4 · 1591 dmg

ADR

84

HS%

12

K/D

1.55

Entry 4/0Util 137AWP 6Pistol 1

wyssj4

L85

17/13/4 · 1926 dmg

ADR

101

HS%

82

K/D

1.31

Entry 1/0Multi 1Util 108Pistol 4

Alfred0_1

L101

16/11/8 · 1749 dmg

ADR

92

HS%

56

K/D

1.45

Entry 3/0Multi 1Util 220Pistol 3
K/D +20%

-LMJ

L91

9/12/6 · 1120 dmg

ADR

59

HS%

67

K/D

0.75

Entry 2/0Util 197Pistol 2
K/D -35%ADR -32%HS % +31%

Patitutitu's team

3 · 3

fedeherrer4

L10

14/16/4 · 1488 dmg

ADR

78

HS%

36

K/D

0.88

Entry 1/0Util 65Pistol 3

Patitutitu

L103

12/17/3 · 1642 dmg

ADR

86

HS%

58

K/D

0.71

Entry 3/0Multi 2Util 115Pistol 4
K/D -43%HS % +12%

44444444444A

L102

11/16/2 · 1203 dmg

ADR

63

HS%

27

K/D

0.69

Util 42Pistol 3

_bau

L10

9/15/6 · 1109 dmg

ADR

58

HS%

67

K/D

0.60

Util 43Pistol 1

Cholito96

L51

5/16/4 · 798 dmg

ADR

42

HS%

40

K/D

0.31

Entry 2/0Util 7Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.