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Winner · 9avgboss's team

13

80 kills · 5 players

de_mirage · 35 min

21 rounds · 2026-05-22

North America 5V5 Queue

BeZus's team

8

67 kills · 5 players

Top fragger

skypx

21 kills

Top impact

skypx

104 ADR

Util damage

Soler221

122 HP

Weak spots this match

vs lifetime baseline
  • _Bunny-

    K/D 0.60 (avg 1.25)

    -52%
  • _Bunny-

    ADR 66 (avg 87)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

9avgboss's team

8 · 5

skypx

L104

21/14/4 · 2188 dmg

ADR

104

HS%

57

K/D

1.50

Entry 5/0Multi 2Util 99AWP 3Pistol 6

sharkz

3

19/13/6 · 2047 dmg

ADR

98

HS%

63

K/D

1.46

Entry 4/0Multi 2Util 26AWP 2Pistol 6

Soler221

L93

16/10/5 · 1727 dmg

ADR

82

HS%

62

K/D

1.60

Entry 2/0Util 122Pistol 1

9avgboss

L92

15/16/3 · 1331 dmg

ADR

63

HS%

33

K/D

0.94

Entry 1/0Util 16Pistol 5

_Bunny-

L101

9/15/6 · 1383 dmg

ADR

66

HS%

44

K/D

0.60

Entry 2/0Util 110Pistol 2
K/D -52%ADR -24%

BeZus's team

4 · 4

wownice_

L95

19/16/9 · 2074 dmg

ADR

99

HS%

58

K/D

1.19

Entry 2/0Multi 2Util 37Pistol 2

Yu1u

L91

14/14/2 · 1529 dmg

ADR

73

HS%

86

K/D

1.00

Entry 3/0Multi 1Util 64Pistol 5

lNoonl

L9

14/15/2 · 1779 dmg

ADR

85

HS%

50

K/D

0.93

Entry 1/0Multi 1Util 69Pistol 3

BeZus

L101

12/18/6 · 1520 dmg

ADR

72

HS%

50

K/D

0.67

Entry 1/0AWP 3Pistol 3

supercar230

L101

8/17/2 · 661 dmg

ADR

32

HS%

25

K/D

0.47

Multi 1Util 38Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.