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Micelatos's team

11

84 kills · 5 players

de_anubis · 46 min

24 rounds · 2026-06-13

South America 5V5 Queue

Winner · avisale's team

13

93 kills · 5 players

Top fragger

Buganic

26 kills

Top impact

Buganic

114 ADR

Util damage

Buganic

399 HP

Weak spots this match

vs lifetime baseline
  • avisale

    HS % 35% (avg 52%)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Micelatos's team

10 · 1

hsvv

L81

25/17/3 · 2710 dmg

ADR

113

HS%

72

K/D

1.47

Entry 3/0Multi 1Util 187Pistol 7

glzinN-

L71

22/18/3 · 2151 dmg

ADR

90

HS%

59

K/D

1.22

Entry 3/0Multi 1Util 35Pistol 3
ADR +9%

Ryo_Stalker

L63

13/18/8 · 1547 dmg

ADR

65

HS%

85

K/D

0.72

Entry 4/0Multi 1Util 32Pistol 2

Micelatos

L52

12/21/8 · 1703 dmg

ADR

71

HS%

58

K/D

0.57

Multi 1Util 247Pistol 2

HallS_C

L64

12/19/2 · 1296 dmg

ADR

54

HS%

50

K/D

0.63

Entry 1/0Util 10Pistol 4

avisale's team

2 · 11

Buganic

L74

26/17/8 · 2730 dmg

ADR

114

HS%

50

K/D

1.53

Entry 4/0Multi 3Util 399Pistol 8

Lgn2k

L73

19/17/4 · 1823 dmg

ADR

76

HS%

32

K/D

1.12

Entry 2/0Multi 1Util 115AWP 5Pistol 3

avisale

L52

17/17/6 · 2008 dmg

ADR

84

HS%

35

K/D

1.00

Entry 2/0Multi 1Util 41AWP 1Pistol 5
HS % -33%

hLwN

L72

16/15/3 · 1838 dmg

ADR

77

HS%

19

K/D

1.07

Entry 1/0Util 60Pistol 4

TKBESTE1N

L62

15/19/8 · 1777 dmg

ADR

74

HS%

80

K/D

0.79

Entry 4/0Util 11AWP 1Pistol 5

Half-by-half

First half

10 · 2

Second half

1 · 11

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.