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Winner · TieGeresni

13

89 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-05-19

Europe 5v5 Queue

daniije's team

10

80 kills · 5 players

Top fragger

daniije

24 kills

Top impact

daniije

101 ADR

Util damage

uzubaki

257 HP

Weak spots this match

vs lifetime baseline
  • Linus

    K/D 0.33 (avg 1.17)

    -72%
  • Linus

    ADR 58 (avg 90)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TieGeresni

6 · 7

uzubaki

L104

22/15/6 · 2247 dmg

ADR

98

HS%

32

K/D

1.47

Entry 3/0Multi 1Util 257AWP 4Pistol 3

ezpzsad

L103

20/17/7 · 2198 dmg

ADR

96

HS%

55

K/D

1.18

Entry 3/0Multi 2Util 200Pistol 1

rRaizzo

L103

19/14/9 · 1991 dmg

ADR

87

HS%

58

K/D

1.36

Entry 3/0Util 63Pistol 5

rovka

L10

15/16/4 · 1459 dmg

ADR

63

HS%

60

K/D

0.94

Entry 3/0Util 181Pistol 3

cAsper-J

L103

13/18/9 · 1715 dmg

ADR

75

HS%

62

K/D

0.72

Entry 1/0Util 119Pistol 4

daniije's team

6 · 4

daniije

L105

24/14/4 · 2317 dmg

ADR

101

HS%

46

K/D

1.71

Entry 1/0Multi 2Util 85AWP 7Pistol 4

Lorm3N

L103

21/17/2 · 2206 dmg

ADR

96

HS%

90

K/D

1.24

Entry 3/0Multi 2Util 4Pistol 3
HS % +53%ADR +16%

danne--

L101

20/17/8 · 2076 dmg

ADR

90

HS%

45

K/D

1.18

Entry 1/0Multi 1Util 87AWP 1Pistol 4

con1

L101

8/20/9 · 924 dmg

ADR

40

HS%

25

K/D

0.40

Entry 3/0Util 25Pistol 2

Linus

L10

7/21/8 · 1322 dmg

ADR

58

HS%

43

K/D

0.33

Entry 2/0Util 152
K/D -72%ADR -36%

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.