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Sarly_RAMIS's team

11

79 kills · 5 players

de_ancient · 43 min

24 rounds · 2026-05-29

Europe 5v5 Queue

Winner · fr1k4z01d's team

13

84 kills · 5 players

Top fragger

JUURVILI

28 kills

Top impact

JUURVILI

97 ADR

Util damage

5M4SH3R

259 HP

Weak spots this match

vs lifetime baseline
  • krewed

    K/D 0.62 (avg 0.92)

    -33%
  • Sarly_RAMIS

    K/D 0.88 (avg 1.16)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Sarly_RAMIS's team

5 · 6

Brvcket

L93

21/15/8 · 1772 dmg

ADR

74

HS%

43

K/D

1.40

Util 15

irek

L72

20/16/6 · 2112 dmg

ADR

88

HS%

25

K/D

1.25

Entry 3/0Multi 2Util 209Pistol 1

asdzzzz2

L84

19/18/8 · 2322 dmg

ADR

97

HS%

53

K/D

1.06

Entry 3/0Multi 2Util 51AWP 1Pistol 6
ADR +26%

Sarly_RAMIS

L101

15/17/9 · 1836 dmg

ADR

77

HS%

47

K/D

0.88

Entry 4/0Util 75Pistol 3
K/D -24%HS % -15%

Ne_ebu_ya

1

4/10/6 · 694 dmg

ADR

29

HS%

50

K/D

0.40

Entry 1/0Util 47

fr1k4z01d's team

7 · 6

JUURVILI

L95

28/13/4 · 2329 dmg

ADR

97

HS%

25

K/D

2.15

Entry 4/0Multi 6Util 68AWP 20Pistol 2

5M4SH3R

L105

17/16/9 · 2209 dmg

ADR

92

HS%

47

K/D

1.06

Entry 2/0Multi 2Util 259Pistol 3

fr1k4z01d

L92

16/17/5 · 1489 dmg

ADR

62

HS%

56

K/D

0.94

Entry 3/0Multi 1Util 135AWP 2Pistol 3

krewed

L7

13/21/8 · 1699 dmg

ADR

71

HS%

31

K/D

0.62

Entry 2/0Util 148AWP 3Pistol 1
K/D -33%

Kaidk

L81

10/20/5 · 1351 dmg

ADR

56

HS%

70

K/D

0.50

Entry 2/0Util 49Pistol 5

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.