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Mihakers's team

0

87 kills · 5 players

de_ancient · 39 min

1 rounds · 2025-09-16

Europe 5v5 Queue

Winner · Kaeix's team

1

88 kills · 5 players

Top fragger

Mihakers

32 kills

Top impact

Mihakers

141 ADR

Util damage

Mihakers

241 HP

Weak spots this match

vs lifetime baseline
  • _Brzoza

    ADR 78 (avg 97)

    -20%
  • _Brzoza

    K/D 1.06 (avg 1.32)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mihakers's team

6 · 4

Mihakers

L92

32/15/8 · 3243 dmg

ADR

141

HS%

50

K/D

2.13

Entry 4/0Multi 3Util 241AWP 3Pistol 5

eregwaN

L62

20/18/7 · 2242 dmg

ADR

98

HS%

35

K/D

1.11

Entry 2/0Multi 1Util 186Pistol 3

_Brzoza

L94

19/18/3 · 1791 dmg

ADR

78

HS%

84

K/D

1.06

Entry 1/0Multi 2Util 50Pistol 2
ADR -20%K/D -20%HS % +75%

GibbyGibston

L62

10/20/5 · 1161 dmg

ADR

51

HS%

30

K/D

0.50

Entry 2/0Multi 1Util 47AWP 2

Sukh6Y

L5

6/18/7 · 1050 dmg

ADR

46

HS%

83

K/D

0.33

Util 62Pistol 1

Kaeix's team

6 · 7

Kaeix

L105

23/13/5 · 2212 dmg

ADR

96

HS%

43

K/D

1.77

Entry 1/0Multi 3Util 20Pistol 1

Shimyam666

L82

22/19/7 · 2697 dmg

ADR

117

HS%

50

K/D

1.16

Entry 6/0Multi 1Util 46Pistol 7

DominiQ1343

L53

20/19/0 · 1961 dmg

ADR

85

HS%

50

K/D

1.05

Entry 6/0Util 15Pistol 4

Lon1x1n--

L81

12/17/6 · 1477 dmg

ADR

64

HS%

17

K/D

0.71

Util 55AWP 5Pistol 1

ZXC11112

L52

11/19/6 · 1262 dmg

ADR

55

HS%

64

K/D

0.58

Entry 1/0Util 29Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.