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Winner · tomoe748's team

13

85 kills · 5 players

de_mirage · 34 min

20 rounds · 2026-05-27

Europe 5v5 Queue

-puncherrr's team

7

73 kills · 5 players

Top fragger

Tsukiy0ru

24 kills

Top impact

Tsukiy0ru

121 ADR

Util damage

Tsukiy0ru

157 HP

Weak spots this match

vs lifetime baseline
  • 13BERSERK

    K/D 0.94 (avg 1.17)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tomoe748's team

9 · 4

Tsukiy0ru

L105

24/12/7 · 2423 dmg

ADR

121

HS%

46

K/D

2.00

Entry 1/0Multi 2Util 157Pistol 6

tomoe748

L102

22/15/8 · 2096 dmg

ADR

105

HS%

50

K/D

1.47

Entry 1/0Multi 2Util 9AWP 3Pistol 7
ADR +9%

nightrideer

L10

16/15/8 · 1765 dmg

ADR

88

HS%

69

K/D

1.07

Entry 4/0Util 29Pistol 5

-Khonsu

L104

15/17/7 · 1479 dmg

ADR

74

HS%

67

K/D

0.88

Entry 4/0AWP 1Pistol 3

-Trautman

L102

8/15/8 · 1007 dmg

ADR

50

HS%

75

K/D

0.53

Entry 1/0Util 60Pistol 5

-puncherrr's team

3 · 4

Ez_-NoOt-

L103

22/17/2 · 2137 dmg

ADR

107

HS%

59

K/D

1.29

Entry 3/0Multi 2Util 31AWP 1Pistol 5

-puncherrr

L101

17/18/6 · 1959 dmg

ADR

98

HS%

65

K/D

0.94

Entry 3/0Multi 1Util 117Pistol 5

13BERSERK

L103

16/17/9 · 1620 dmg

ADR

81

HS%

50

K/D

0.94

Entry 1/0Multi 2Util 28AWP 1Pistol 1
K/D -20%

kxeitt

L10

9/14/2 · 984 dmg

ADR

49

HS%

33

K/D

0.64

Entry 1/0Util 29AWP 1Pistol 2

DONKM3NT

L10

9/18/4 · 1279 dmg

ADR

64

HS%

56

K/D

0.50

Entry 1/0Util 91Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.