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Winner · armlessAim's team

1

108 kills · 5 players

de_mirage · 49 min

1 rounds · 2024-02-23

COMPETITIVE 5v5

Krezylol's team

0

90 kills · 5 players

Top fragger

armlessAim

32 kills

Top impact

armlessAim

0 ADR

Util damage

armlessAim

0 HP

Weak spots this match

vs lifetime baseline
  • Bongi321

    ADR 0 (avg 79)

    -100%
  • MrMatah

    ADR 0 (avg 77)

    -100%
  • k0LLE-

    ADR 0 (avg 82)

    -100%
  • Krezylol

    ADR 0 (avg 82)

    -100%
  • fuwalu

    ADR 0 (avg 71)

    -100%
  • mingan1

    ADR 0 (avg 58)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

armlessAim's team

8 · 4 · OT 4

armlessAim

L73

32/21/8 · 0 dmg

ADR

0

HS%

44

K/D

1.52

Multi 3
HS % -14%

Bongi321

L85

23/16/5 · 0 dmg

ADR

0

HS%

39

K/D

1.44

Multi 3
ADR -100%K/D +22%

HumanCondom

L73

18/18/8 · 0 dmg

ADR

0

HS%

39

K/D

1.00

HS % -29%K/D -9%

MrMatah

L84

18/17/9 · 0 dmg

ADR

0

HS%

50

K/D

1.06

Multi 1
ADR -100%HS % +11%

k0LLE-

L101

17/19/7 · 0 dmg

ADR

0

HS%

41

K/D

0.89

Multi 1
ADR -100%K/D -17%

Krezylol's team

4 · 8

Krezylol

L103

24/20/6 · 0 dmg

ADR

0

HS%

21

K/D

1.20

Multi 2
ADR -100%HS % -43%

fuwalu

L81

20/23/4 · 0 dmg

ADR

0

HS%

35

K/D

0.87

Multi 1
ADR -100%HS % -24%

gRape-

L103

20/23/9 · 0 dmg

ADR

0

HS%

45

K/D

0.87

Multi 2

IUNDH

L53

16/21/5 · 0 dmg

ADR

0

HS%

25

K/D

0.76

HS % -14%K/D -13%

mingan1

L42

10/21/6 · 0 dmg

ADR

0

HS%

10

K/D

0.48

Multi 1
ADR -100%HS % -76%

Half-by-half

First half

8 · 4

Second half

4 · 8

Overtime

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.