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myachq's team

10

78 kills · 5 players

de_ancient · 35 min

23 rounds · 2026-05-06

Europe 5v5 Queue

Winner · HARAAG's team

13

86 kills · 5 players

Top fragger

myachq

24 kills

Top impact

myachq

100 ADR

Util damage

HARAAG

200 HP

Weak spots this match

vs lifetime baseline
  • Nurzhan16

    HS % 25% (avg 33%)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

myachq's team

6 · 4

myachq

6

24/16/5 · 2289 dmg

ADR

100

HS%

54

K/D

1.50

Entry 1/0Multi 2Util 56Pistol 8
K/D +38%ADR +30%

qu1kys

L102

23/14/7 · 2229 dmg

ADR

97

HS%

26

K/D

1.64

Entry 4/0Multi 2Util 71AWP 6Pistol 2

Revers_003

2

15/19/4 · 1558 dmg

ADR

68

HS%

20

K/D

0.79

Entry 1/0Multi 1Util 81Pistol 3

BYKOV_SUKA88

L2

9/18/11 · 1362 dmg

ADR

59

HS%

67

K/D

0.50

Entry 4/0Util 11Pistol 1

niveseliy

L8

7/19/9 · 1419 dmg

ADR

62

HS%

71

K/D

0.37

Entry 1/0Util 114

HARAAG's team

6 · 7

R0N1Nn

L65

23/15/6 · 2287 dmg

ADR

99

HS%

30

K/D

1.53

Entry 1/0Multi 4Util 79Pistol 2

Nurzhan16

L63

20/14/4 · 1969 dmg

ADR

86

HS%

25

K/D

1.43

Entry 1/0Multi 3Util 80AWP 13Pistol 3
HS % -24%K/D +55%ADR +22%

m0rt1fer

L72

16/16/6 · 2143 dmg

ADR

93

HS%

75

K/D

1.00

Entry 5/0Util 33Pistol 2

0SneakyBeaky

L31

15/18/5 · 1852 dmg

ADR

81

HS%

47

K/D

0.83

Entry 2/0Util 66AWP 1Pistol 2

HARAAG

L82

12/18/4 · 1432 dmg

ADR

62

HS%

58

K/D

0.67

Entry 3/0Multi 2Util 200Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.