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parlamushka's team

11

84 kills · 5 players

de_dust2 · 40 min

24 rounds · 2026-05-09

Europe 5v5 Queue

Winner · -KWG-'s team

13

89 kills · 5 players

Top fragger

78-9

25 kills

Top impact

-KWG-

99 ADR

Util damage

_n0one

252 HP

Weak spots this match

vs lifetime baseline
  • Spakonha

    K/D 0.56 (avg 1.03)

    -46%
  • Hertz

    K/D 0.72 (avg 1.12)

    -36%
  • Spakonha

    ADR 58 (avg 72)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

parlamushka's team

3 · 8

mE16

L84

20/16/3 · 1984 dmg

ADR

83

HS%

75

K/D

1.25

Entry 1/0Multi 3Util 29Pistol 4

JuMalley

L91

18/19/5 · 1818 dmg

ADR

76

HS%

67

K/D

0.95

Entry 3/0Multi 2Util 61AWP 1Pistol 2

_n0one

L93

18/19/8 · 2215 dmg

ADR

92

HS%

56

K/D

0.95

Entry 7/0Multi 1Util 252AWP 1Pistol 9

selwon

L92

15/17/7 · 1588 dmg

ADR

66

HS%

27

K/D

0.88

Util 126Pistol 2

parlamushka

L101

13/18/6 · 1831 dmg

ADR

76

HS%

62

K/D

0.72

Entry 2/0Util 74Pistol 3

-KWG-'s team

9 · 4

78-9

L95

25/19/3 · 2188 dmg

ADR

91

HS%

28

K/D

1.32

Entry 5/0Multi 3Util 137AWP 10

Minlamine

L93

21/12/3 · 1984 dmg

ADR

83

HS%

33

K/D

1.75

Entry 3/0Util 28AWP 3Pistol 5

-KWG-

L93

20/17/8 · 2363 dmg

ADR

99

HS%

60

K/D

1.18

Entry 3/0Multi 2Util 117AWP 5Pistol 5

Hertz

L92

13/18/5 · 1684 dmg

ADR

70

HS%

54

K/D

0.72

Util 152Pistol 3
K/D -36%ADR -13%HS % +38%

Spakonha

L9

10/18/7 · 1382 dmg

ADR

58

HS%

80

K/D

0.56

Util 184AWP 1Pistol 2
K/D -46%ADR -20%HS % +63%

Half-by-half

First half

3 · 9

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.