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BAYEZIDHAN's team

9

77 kills · 5 players

de_dust2 · 37 min

22 rounds · 2026-05-17

Europe 5v5 Queue

Winner · MoonShine's team

13

84 kills · 5 players

Top fragger

here1am1

23 kills

Top impact

nom0cking

108 ADR

Util damage

nom0cking

76 HP

Weak spots this match

vs lifetime baseline
  • Tbackk

    K/D 0.53 (avg 1.32)

    -60%
  • Tbackk

    ADR 65 (avg 82)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BAYEZIDHAN's team

8 · 1

just-cheat

L83

18/16/2 · 1900 dmg

ADR

86

HS%

22

K/D

1.12

Entry 2/0Multi 2Util 3AWP 13Pistol 2

xinxja

L92

18/17/6 · 2021 dmg

ADR

92

HS%

44

K/D

1.06

Entry 7/0Multi 2Util 41AWP 1Pistol 2
HS % -10%

eronny2

L51

17/17/1 · 1560 dmg

ADR

71

HS%

41

K/D

1.00

Entry 1/0Multi 1Pistol 3

BAYEZIDHAN

L73

15/17/5 · 1630 dmg

ADR

74

HS%

40

K/D

0.88

Multi 1Util 64AWP 2

Tbackk

L7

9/17/6 · 1423 dmg

ADR

65

HS%

100

K/D

0.53

Entry 4/0Pistol 1
K/D -60%ADR -21%HS % +82%

MoonShine's team

4 · 9

here1am1

L65

23/15/4 · 2351 dmg

ADR

107

HS%

48

K/D

1.53

Entry 1/0Multi 3AWP 1Pistol 2

nom0cking

L85

22/13/4 · 2376 dmg

ADR

108

HS%

64

K/D

1.69

Entry 4/0Multi 2Util 76AWP 11Pistol 6

MoonShine

L61

16/17/4 · 1547 dmg

ADR

70

HS%

25

K/D

0.94

Multi 1Util 21

ferodayi

L81

15/15/6 · 1851 dmg

ADR

84

HS%

67

K/D

1.00

Entry 2/0Multi 1Util 24Pistol 4

nklz-

L71

8/17/6 · 1014 dmg

ADR

46

HS%

38

K/D

0.47

Entry 1/0Util 27

Half-by-half

First half

8 · 4

Second half

1 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.