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StarLord's team

12

98 kills · 5 players

de_overpass · 53 min

28 rounds · 2026-05-18

Europe 5v5 Queue

Winner · fakemax1m's team

16

99 kills · 5 players

Top fragger

MAKAZE_PRIME

28 kills

Top impact

MAKAZE_PRIME

99 ADR

Util damage

devva

101 HP

Weak spots this match

vs lifetime baseline
  • Rezkiyy

    HS % 35% (avg 51%)

    -31%
  • -kEEX

    K/D 0.90 (avg 1.24)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

StarLord's team

6 · 6

StarLord

L102

25/18/8 · 2255 dmg

ADR

81

HS%

56

K/D

1.39

Multi 1Util 67Pistol 2

Rezkiyy

L105

23/17/8 · 2271 dmg

ADR

81

HS%

35

K/D

1.35

Entry 1/0Multi 3Util 79AWP 5Pistol 4
HS % -31%K/D +10%

-kEEX

L103

19/21/5 · 2167 dmg

ADR

77

HS%

58

K/D

0.90

Entry 3/0Multi 1Util 38Pistol 1
K/D -27%HS % +29%

BelugaNN

L101

16/24/12 · 2403 dmg

ADR

86

HS%

38

K/D

0.67

Entry 6/0Multi 1Util 40AWP 1Pistol 3

R1hito

L101

15/20/4 · 2004 dmg

ADR

72

HS%

80

K/D

0.75

Entry 4/0Util 56Pistol 3

fakemax1m's team

6 · 6 · OT 4

MAKAZE_PRIME

L106

28/15/5 · 2764 dmg

ADR

99

HS%

46

K/D

1.87

Entry 1/0Multi 3Util 70AWP 5Pistol 3

fakemax1m

L105

20/22/2 · 2026 dmg

ADR

72

HS%

75

K/D

0.91

Entry 8/0Multi 1Util 55AWP 2Pistol 1

qusayshu

L102

20/20/5 · 2243 dmg

ADR

80

HS%

65

K/D

1.00

Entry 2/0Multi 1Util 16Pistol 7

slowdie

L102

19/21/4 · 2028 dmg

ADR

72

HS%

53

K/D

0.90

Multi 1Util 38Pistol 2

devva

L101

12/20/8 · 2009 dmg

ADR

72

HS%

33

K/D

0.60

Entry 3/0Util 101

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.