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Winner · 1JOkER0's team

13

75 kills · 5 players

de_dust2 · 36 min

19 rounds · 2026-06-04

Europe 5v5 Queue

---demon's team

6

61 kills · 5 players

Top fragger

1JOkER0

17 kills

Top impact

1JOkER0

98 ADR

Util damage

EAZZYTB

162 HP

Weak spots this match

vs lifetime baseline
  • ---FuryII---

    K/D 0.93 (avg 1.32)

    -30%
  • ---FuryII---

    ADR 69 (avg 91)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

1JOkER0's team

6 · 7

1JOkER0

L84

17/14/5 · 1862 dmg

ADR

98

HS%

47

K/D

1.21

Entry 4/0Multi 2Util 32AWP 5Pistol 5

Tortule

L62

16/15/2 · 1388 dmg

ADR

73

HS%

62

K/D

1.07

Entry 2/0Util 86Pistol 6

Jackep_33

L75

15/12/7 · 1815 dmg

ADR

96

HS%

53

K/D

1.25

Entry 2/0Multi 1Util 86

EAZZYTB

L72

15/10/4 · 1676 dmg

ADR

88

HS%

40

K/D

1.50

Util 162AWP 1Pistol 3

TortuleV2

L7

12/11/6 · 1168 dmg

ADR

62

HS%

8

K/D

1.09

Entry 1/0Util 69AWP 9

---demon's team

6 · 0

apL---

L73

15/15/10 · 1818 dmg

ADR

96

HS%

67

K/D

1.00

Entry 4/0Multi 2Util 136AWP 3Pistol 5

---demon

L72

15/14/3 · 1409 dmg

ADR

74

HS%

27

K/D

1.07

Entry 3/0Multi 3Util 148

---FuryII---

L7

14/15/2 · 1304 dmg

ADR

69

HS%

93

K/D

0.93

Entry 1/0Util 10AWP 3Pistol 5
K/D -30%ADR -25%HS % +75%

xvMONSTER

L7

11/17/6 · 1512 dmg

ADR

80

HS%

64

K/D

0.65

Entry 1/0Util 89Pistol 3

darealjulz

L61

6/15/5 · 1051 dmg

ADR

55

HS%

0

K/D

0.40

Entry 1/0Util 89AWP 4Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.