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Winner · BrunoSena's team

13

87 kills · 5 players

de_mirage · 35 min

22 rounds · 2026-04-19

South America 5V5 Queue

lukinh444-'s team

9

67 kills · 5 players

Top fragger

cesh1n

24 kills

Top impact

berZluv

116 ADR

Util damage

berZluv

174 HP

Weak spots this match

vs lifetime baseline
  • tokyogui

    ADR 52 (avg 77)

    -32%
  • tokyogui

    K/D 0.64 (avg 0.94)

    -32%
  • BrunoSena

    HS % 39% (avg 46%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BrunoSena's team

8 · 5

cesh1n

L104

24/11/4 · 2503 dmg

ADR

114

HS%

71

K/D

2.18

Entry 5/0Multi 2Util 137Pistol 2

berZluv

L103

24/15/6 · 2559 dmg

ADR

116

HS%

54

K/D

1.60

Entry 4/0Multi 4Util 174Pistol 5

BrunoSena

L104

23/13/3 · 2308 dmg

ADR

105

HS%

39

K/D

1.77

Entry 5/0Multi 2Util 161AWP 5Pistol 1
HS % -15%K/D +46%ADR +26%

tokyogui

L91

9/14/4 · 1139 dmg

ADR

52

HS%

56

K/D

0.64

Entry 1/0Util 119Pistol 4
ADR -32%K/D -32%HS % +14%

haxtt

L101

7/14/5 · 1252 dmg

ADR

57

HS%

43

K/D

0.50

Entry 1/0Util 3AWP 3Pistol 2

lukinh444-'s team

4 · 5

High7_fps

L102

19/17/4 · 1864 dmg

ADR

85

HS%

47

K/D

1.12

Entry 4/0Multi 2Pistol 2

erre4

L102

17/17/3 · 1896 dmg

ADR

86

HS%

47

K/D

1.00

Entry 2/0Util 12Pistol 3

lukinh444-

L102

16/19/5 · 1922 dmg

ADR

87

HS%

75

K/D

0.84

Util 82Pistol 1

Bruxo27

L102

10/17/4 · 1028 dmg

ADR

47

HS%

20

K/D

0.59

AWP 4Pistol 2

zLeoziiN

L101

5/18/8 · 834 dmg

ADR

38

HS%

60

K/D

0.28

Util 79Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.