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mightyvaven's team

6

58 kills · 5 players

de_mirage · 29 min

19 rounds · 2026-06-03

North America 5V5 Queue

Winner · luntaxE's team

13

84 kills · 5 players

Top fragger

TR0JN

26 kills

Top impact

N4HS1

120 ADR

Util damage

luntaxE

132 HP

Weak spots this match

vs lifetime baseline
  • m1shaLove

    K/D 0.75 (avg 1.23)

    -39%
  • m1shaLove

    ADR 70 (avg 86)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mightyvaven's team

4 · 2

mightyvaven

L10

15/18/3 · 1537 dmg

ADR

81

HS%

33

K/D

0.83

Entry 3/0Multi 1Util 33Pistol 1

lxstsa

L101

14/17/6 · 1628 dmg

ADR

86

HS%

79

K/D

0.82

Entry 1/0Util 28

m1shaLove

L103

12/16/5 · 1338 dmg

ADR

70

HS%

67

K/D

0.75

Entry 1/0Multi 1Util 121AWP 1Pistol 2
K/D -39%ADR -19%HS % +29%

Zaoro

L101

12/16/3 · 1329 dmg

ADR

70

HS%

50

K/D

0.75

Entry 1/0Util 49AWP 3Pistol 3

guxie

L101

5/17/4 · 608 dmg

ADR

32

HS%

40

K/D

0.29

Pistol 2

luntaxE's team

8 · 5

TR0JN

L102

26/10/1 · 2143 dmg

ADR

113

HS%

35

K/D

2.60

Entry 7/0Multi 3Util 39AWP 11Pistol 4

N4HS1

L103

20/10/7 · 2277 dmg

ADR

120

HS%

65

K/D

2.00

Entry 2/0Multi 1Util 32Pistol 1

klq0nxS

L105

19/12/4 · 2013 dmg

ADR

106

HS%

53

K/D

1.58

Entry 2/0Multi 2Util 118AWP 2Pistol 5

luntaxE

L101

10/15/4 · 1305 dmg

ADR

69

HS%

40

K/D

0.67

Entry 2/0Util 132Pistol 2

presence

L102

9/12/1 · 978 dmg

ADR

52

HS%

78

K/D

0.75

Util 43Pistol 2

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.