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Winner · tayexx's team

13

76 kills · 5 players

de_nuke · 33 min

19 rounds · 2026-05-13

South America 5V5 Queue

videla32's team

6

56 kills · 5 players

Top fragger

_paterr_

28 kills

Top impact

_paterr_

154 ADR

Util damage

Corbaaa_

261 HP

Weak spots this match

vs lifetime baseline
  • Bl1tz_--

    K/D 0.44 (avg 1.49)

    -70%
  • Corbaaa_

    HS % 21% (avg 46%)

    -54%
  • Bl1tz_--

    ADR 55 (avg 90)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tayexx's team

10 · 3

_paterr_

L87

28/10/6 · 2918 dmg

ADR

154

HS%

68

K/D

2.80

Entry 2/0Multi 1Util 37Pistol 3

p4rce

L73

17/13/3 · 1659 dmg

ADR

87

HS%

35

K/D

1.31

Entry 2/0Multi 1Util 100AWP 5Pistol 3

Corbaaa_

L73

14/13/4 · 1638 dmg

ADR

86

HS%

21

K/D

1.08

Entry 4/0Multi 1Util 261Pistol 2
HS % -54%ADR +11%

Apoti

9/8/2 · 968 dmg

ADR

51

HS%

67

K/D

1.12

Entry 1/0Pistol 1

tayexx

L3

8/13/1 · 893 dmg

ADR

47

HS%

38

K/D

0.62

Util 44Pistol 2

videla32's team

2 · 4

-thyy

3

17/15/3 · 1583 dmg

ADR

83

HS%

41

K/D

1.13

Entry 2/0Multi 2Util 58Pistol 6

videla32

L51

14/12/2 · 1415 dmg

ADR

75

HS%

57

K/D

1.17

Entry 1/0Util 96Pistol 2

Doveerr

L4

12/16/4 · 1408 dmg

ADR

74

HS%

58

K/D

0.75

Entry 5/0Util 1Pistol 1
HS % +53%ADR +11%

Bl1tz_--

1

8/18/5 · 1040 dmg

ADR

55

HS%

50

K/D

0.44

Entry 1/0Util 96
K/D -70%ADR -39%HS % +14%

shxwty

1

5/16/1 · 751 dmg

ADR

40

HS%

40

K/D

0.31

Entry 1/0AWP 1

Half-by-half

First half

10 · 2

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.