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Netherm's team

3

43 kills · 5 players

de_dust2 · 31 min

16 rounds · 2026-06-01

Europe 5v5 Queue

Winner · Fristajlo's team

13

71 kills · 5 players

Top fragger

MrACE5

16 kills

Top impact

MrACE5

104 ADR

Util damage

MrACE5

102 HP

Weak spots this match

vs lifetime baseline
  • riskoviy

    K/D 0.64 (avg 1.15)

    -44%
  • Netherm

    K/D 0.75 (avg 0.91)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Netherm's team

3 · 0

Netherm

L8

12/16/2 · 1288 dmg

ADR

81

HS%

50

K/D

0.75

Entry 1/0Util 41Pistol 3
K/D -18%HS % +19%ADR +9%

riskoviy

L10

9/14/3 · 1188 dmg

ADR

74

HS%

78

K/D

0.64

Entry 1/0Multi 1Util 38AWP 1
K/D -44%ADR -12%HS % +86%

bodibodson

L101

8/14/3 · 1220 dmg

ADR

76

HS%

75

K/D

0.57

Entry 3/0Util 91Pistol 5

LeM420

L92

8/15/4 · 954 dmg

ADR

60

HS%

25

K/D

0.53

Entry 1/0Multi 1Util 55Pistol 2

derzkiy_666

L10

6/15/1 · 708 dmg

ADR

44

HS%

33

K/D

0.40

Entry 1/0Pistol 3

Fristajlo's team

9 · 4

MrACE5

L102

16/9/6 · 1671 dmg

ADR

104

HS%

75

K/D

1.78

Entry 1/0Util 102Pistol 2
K/D +71%HS % +44%

Fristajlo

L104

16/6/2 · 1554 dmg

ADR

97

HS%

75

K/D

2.67

Entry 1/0Util 21Pistol 4

I_BagaBoom_I

L95

16/8/4 · 1659 dmg

ADR

104

HS%

88

K/D

2.00

Entry 1/0Multi 2Util 23Pistol 3
HS % +110%K/D +82%

volynskyi07

L91

12/8/4 · 1430 dmg

ADR

89

HS%

50

K/D

1.50

Entry 1/0Multi 1Util 74AWP 2Pistol 2

PEZIOL

1

11/12/5 · 911 dmg

ADR

57

HS%

55

K/D

0.92

Entry 5/0Util 68AWP 1Pistol 1

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.