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PAPl's team

4

59 kills · 5 players

de_nuke · 28 min

17 rounds · 2026-06-02

North America 5V5 Queue

Winner · Micahx's team

13

72 kills · 5 players

Top fragger

vinni_11

19 kills

Top impact

vinni_11

118 ADR

Util damage

Calebevb

157 HP

Weak spots this match

vs lifetime baseline
  • smallski

    K/D 0.62 (avg 1.07)

    -42%
  • smallski

    ADR 50 (avg 82)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PAPl's team

4 · 0

vinni_11

L6

19/14/2 · 2011 dmg

ADR

118

HS%

63

K/D

1.36

Entry 3/0Multi 2Pistol 9

PAPl

L74

16/13/7 · 1811 dmg

ADR

107

HS%

56

K/D

1.23

Entry 1/0Multi 2Util 80AWP 2Pistol 2

3BeersLater

L6

11/15/1 · 1116 dmg

ADR

66

HS%

45

K/D

0.73

Entry 1/0Multi 1Util 31Pistol 1

-Sinnopsyy

L5

7/15/4 · 886 dmg

ADR

52

HS%

29

K/D

0.47

Entry 2/0Multi 1Util 35AWP 1Pistol 1

Samuelkawai

L7

6/16/5 · 811 dmg

ADR

48

HS%

50

K/D

0.38

Util 74Pistol 1

Micahx's team

8 · 5

777RUS

6

18/11/4 · 1729 dmg

ADR

102

HS%

61

K/D

1.64

Entry 2/0Multi 1Util 17Pistol 2

pince

L52

17/10/2 · 1724 dmg

ADR

101

HS%

29

K/D

1.70

Entry 2/0Util 131Pistol 2

Micahx

L62

15/12/6 · 1393 dmg

ADR

82

HS%

53

K/D

1.25

Entry 4/0Multi 1Util 8AWP 1Pistol 3

Calebevb

L53

14/13/7 · 1634 dmg

ADR

96

HS%

29

K/D

1.08

Multi 1Util 157Pistol 1

smallski

L7

8/13/3 · 857 dmg

ADR

50

HS%

75

K/D

0.62

Entry 2/0Util 113Pistol 2
K/D -42%ADR -39%HS % +88%

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.