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Winner · N4xx1s's team

13

83 kills · 5 players

de_ancient · 35 min

23 rounds · 2026-05-24

Europe 5v5 Queue

-story's team

10

84 kills · 5 players

Top fragger

-story

21 kills

Top impact

Nubbzy

98 ADR

Util damage

ewjerkz

303 HP

Weak spots this match

vs lifetime baseline
  • N4xx1s

    K/D 0.83 (avg 1.19)

    -30%
  • SYDOX-_-

    K/D 0.81 (avg 1.04)

    -22%
  • SYDOX-_-

    ADR 60 (avg 71)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

N4xx1s's team

4 · 9

Minken-

L104

20/14/7 · 1820 dmg

ADR

79

HS%

65

K/D

1.43

Entry 2/0Multi 1Util 151
HS % +23%K/D +16%

Nubbzy

L103

17/18/6 · 2248 dmg

ADR

98

HS%

59

K/D

0.94

Entry 3/0Multi 2Util 62Pistol 6

Sukkerzhok

L103

16/18/3 · 1607 dmg

ADR

70

HS%

69

K/D

0.89

Entry 3/0Multi 2Util 84AWP 2

N4xx1s

L102

15/18/5 · 1725 dmg

ADR

75

HS%

47

K/D

0.83

Entry 2/0Util 248Pistol 1
K/D -30%

B4GG3

L101

15/16/7 · 1635 dmg

ADR

71

HS%

33

K/D

0.94

Multi 1Util 29AWP 1Pistol 4

-story's team

8 · 2

-story

L102

21/18/9 · 2054 dmg

ADR

89

HS%

52

K/D

1.17

Entry 3/0Multi 3Util 185AWP 3Pistol 8

MUTiRiS

L103

19/16/5 · 1922 dmg

ADR

84

HS%

58

K/D

1.19

Entry 4/0Multi 2Util 191Pistol 3

ewjerkz

L101

16/16/10 · 1908 dmg

ADR

83

HS%

56

K/D

1.00

Entry 5/0Multi 1Util 303Pistol 3

D7_KC

L101

15/17/5 · 1642 dmg

ADR

71

HS%

47

K/D

0.88

Entry 1/0Util 145Pistol 2

SYDOX-_-

L103

13/16/4 · 1377 dmg

ADR

60

HS%

69

K/D

0.81

Multi 1Util 56Pistol 2
K/D -22%ADR -15%HS % +30%

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.