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Winner · obfuscated's team

25

145 kills · 5 players

de_anubis · 88 min

48 rounds · 2026-05-27

Europe 5v5 Queue

Szt3jN00's team

23

194 kills · 5 players

Top fragger

Szt3jN00

51 kills

Top impact

Szt3jN00

107 ADR

Util damage

ProMolle2

437 HP

Weak spots this match

vs lifetime baseline
  • Leg1las

    K/D 0.79 (avg 1.10)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

obfuscated's team

8 · 4 · OT 13

yampejj

L410

46/35/9 · 4459 dmg

ADR

93

HS%

43

K/D

1.31

Entry 2/0Multi 6Util 288Pistol 7

obfuscated

L39

34/42/14 · 4275 dmg

ADR

89

HS%

38

K/D

0.81

Entry 7/0Multi 1Util 285AWP 1Pistol 3

ProMolle2

L53

30/39/13 · 3638 dmg

ADR

76

HS%

37

K/D

0.77

Entry 3/0Multi 2Util 437AWP 2Pistol 7

tiplla01

L32

27/40/7 · 2761 dmg

ADR

58

HS%

30

K/D

0.68

Entry 2/0Multi 1Util 62Pistol 1

-WHITE7

L31

8/11/2 · 889 dmg

ADR

19

HS%

75

K/D

0.73

Entry 3/0Multi 1Pistol 2

Szt3jN00's team

4 · 8 · OT 11

Szt3jN00

L47

51/27/2 · 5140 dmg

ADR

107

HS%

41

K/D

1.89

Entry 4/0Multi 2Util 337AWP 11Pistol 3
K/D +64%ADR +42%

ResitalMOON

L46

43/34/13 · 4591 dmg

ADR

96

HS%

44

K/D

1.26

Entry 7/0Multi 5Util 139AWP 10Pistol 4

vad9noi

L34

39/31/6 · 3520 dmg

ADR

73

HS%

44

K/D

1.26

Entry 5/0Multi 2Util 81Pistol 3

Leg1las

4

33/42/16 · 3901 dmg

ADR

81

HS%

42

K/D

0.79

Entry 3/0Util 76AWP 1Pistol 3
K/D -28%

paciorr1

L42

28/33/13 · 3838 dmg

ADR

80

HS%

32

K/D

0.85

Entry 12/0Util 63AWP 12Pistol 2

Half-by-half

First half

8 · 4

Second half

4 · 8

Overtime

13 · 11

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.