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zubmaister's team

4

53 kills · 5 players

de_ancient · 27 min

17 rounds · 2026-05-12

North America 5V5 Queue

Winner · -Adi--'s team

13

75 kills · 5 players

Top fragger

Takeshinobi

19 kills

Top impact

Takeshinobi

113 ADR

Util damage

Takeshinobi

113 HP

Weak spots this match

vs lifetime baseline
  • -Adi--

    K/D 0.75 (avg 1.09)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

zubmaister's team

4 · 0

zubmaister

1

16/15/4 · 1822 dmg

ADR

107

HS%

75

K/D

1.07

Entry 1/0Multi 1Util 65AWP 1Pistol 3

MuzzyClav

L101

15/17/7 · 1682 dmg

ADR

99

HS%

53

K/D

0.88

Entry 4/0Multi 1Util 59Pistol 1

Duzi

L102

9/15/3 · 1032 dmg

ADR

61

HS%

33

K/D

0.60

Entry 2/0AWP 4Pistol 2

FatGirlz

L10

8/15/3 · 855 dmg

ADR

50

HS%

38

K/D

0.53

Entry 1/0Util 83

sku1yak

L10

5/14/2 · 580 dmg

ADR

34

HS%

20

K/D

0.36

Util 34Pistol 1

-Adi--'s team

8 · 5

Takeshinobi

L105

19/8/5 · 1924 dmg

ADR

113

HS%

47

K/D

2.38

Entry 3/0Multi 3Util 113AWP 1Pistol 5

1talp

2

17/9/3 · 1603 dmg

ADR

94

HS%

47

K/D

1.89

Entry 2/0Multi 1Util 37AWP 5Pistol 2

bukaJ-

L102

14/8/4 · 1494 dmg

ADR

88

HS%

43

K/D

1.75

Entry 1/0Multi 1Util 90

SpaceBeard

L102

13/12/3 · 1504 dmg

ADR

89

HS%

54

K/D

1.08

Entry 1/0Multi 1Util 11AWP 1Pistol 2

-Adi--

L102

12/16/6 · 1343 dmg

ADR

79

HS%

83

K/D

0.75

Entry 2/0Util 67Pistol 3
K/D -31%ADR -9%HS % +73%

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.