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Winner · Gratzz-'s team

13

74 kills · 5 players

de_mirage · 29 min

18 rounds · 2026-05-31

Europe 5v5 Queue

noankastl's team

5

51 kills · 5 players

Top fragger

-amigo

21 kills

Top impact

h4rdemm

105 ADR

Util damage

h4rdemm

213 HP

Weak spots this match

vs lifetime baseline
  • M3LO

    K/D 0.45 (avg 1.07)

    -58%
  • M3LO

    ADR 54 (avg 86)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Gratzz-'s team

7 · 6

-amigo

L73

21/8/3 · 1782 dmg

ADR

99

HS%

48

K/D

2.62

Entry 4/0Multi 2Util 104AWP 5Pistol 2

h4rdemm

L53

19/10/4 · 1887 dmg

ADR

105

HS%

53

K/D

1.90

Entry 5/0Multi 1Util 213AWP 4Pistol 1
K/D +27%HS % +15%

sFeis

L53

16/11/3 · 1386 dmg

ADR

77

HS%

69

K/D

1.45

Multi 2Util 6Pistol 4

Gratzz-

L63

13/11/8 · 1610 dmg

ADR

89

HS%

15

K/D

1.18

Multi 1Util 79

M3LO

L81

5/11/5 · 975 dmg

ADR

54

HS%

40

K/D

0.45

Entry 1/0Multi 1Util 54
K/D -58%ADR -37%

noankastl's team

5 · 0

thomasb1220

L62

16/15/2 · 1495 dmg

ADR

83

HS%

50

K/D

1.07

Entry 1/0Multi 2Util 80Pistol 1

Crackdonaldz

1

10/14/5 · 1032 dmg

ADR

57

HS%

50

K/D

0.71

Entry 1/0Util 10Pistol 1

pogerl-

L51

10/16/3 · 1357 dmg

ADR

75

HS%

20

K/D

0.62

Entry 3/0Util 119Pistol 3

noankastl

L81

9/15/6 · 1366 dmg

ADR

76

HS%

67

K/D

0.60

Entry 2/0Multi 1Util 36AWP 1Pistol 1

KingBSE

L6

6/14/8 · 1186 dmg

ADR

66

HS%

33

K/D

0.43

Entry 1/0Util 72Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.