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Winner · ddg--'s team

13

80 kills · 5 players

de_dust2 · 31 min

20 rounds · 2026-06-02

South America 5V5 Queue

spy1337's team

7

59 kills · 5 players

Top fragger

AGLssj

19 kills

Top impact

AGLssj

106 ADR

Util damage

Gabrieltudo

102 HP

Weak spots this match

vs lifetime baseline
  • spy1337

    K/D 0.47 (avg 1.34)

    -65%
  • spy1337

    HS % 25% (avg 55%)

    -55%
  • spy1337

    ADR 50 (avg 85)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ddg--'s team

9 · 4

AGLssj

L103

19/9/3 · 2128 dmg

ADR

106

HS%

32

K/D

2.11

Entry 4/0Multi 2Util 69AWP 13Pistol 4

ddg--

L103

18/14/3 · 1896 dmg

ADR

95

HS%

44

K/D

1.29

Entry 2/0Multi 1Util 60AWP 2Pistol 3

fraudpill

L104

17/11/4 · 1709 dmg

ADR

85

HS%

76

K/D

1.55

Entry 1/0Multi 1Util 2AWP 1
K/D +26%HS % +19%

avadakedavra

L102

16/12/5 · 1523 dmg

ADR

76

HS%

44

K/D

1.33

Entry 1/0Multi 1Util 40AWP 1Pistol 2

Pott3rzinho

L101

10/13/3 · 972 dmg

ADR

49

HS%

70

K/D

0.77

Multi 1Pistol 2

spy1337's team

3 · 4

lCEICE

L103

14/15/1 · 1371 dmg

ADR

69

HS%

71

K/D

0.93

Entry 1/0Util 5Pistol 5

Jerr1_

L101

13/17/7 · 1695 dmg

ADR

85

HS%

62

K/D

0.76

Entry 3/0Multi 2AWP 1Pistol 5

Gabrieltudo

L102

13/17/5 · 1318 dmg

ADR

66

HS%

46

K/D

0.76

Entry 1/0Multi 1Util 102Pistol 1

GdA_

L101

11/15/5 · 1370 dmg

ADR

69

HS%

73

K/D

0.73

Entry 5/0Util 20Pistol 2

spy1337

L10

8/17/3 · 1007 dmg

ADR

50

HS%

25

K/D

0.47

Entry 2/0Util 20Pistol 1
K/D -65%HS % -55%

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.