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Agusz's team

14

103 kills · 5 players

de_dust2 · 51 min

30 rounds · 2026-06-02

South America 5V5 Queue

Winner · Luchow12's team

16

113 kills · 5 players

Top fragger

fontsen

32 kills

Top impact

fontsen

118 ADR

Util damage

ZrinK

406 HP

Weak spots this match

vs lifetime baseline
  • L_V_L1

    K/D 0.48 (avg 0.59)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Agusz's team

5 · 7 · OT 2

fontsen

4

32/21/9 · 3535 dmg

ADR

118

HS%

50

K/D

1.52

Entry 4/0Multi 4Util 84AWP 2Pistol 6

Agusz

L64

25/21/6 · 2675 dmg

ADR

89

HS%

40

K/D

1.19

Entry 6/0Multi 3Util 70AWP 8Pistol 3

az3_ds

L53

17/22/8 · 1689 dmg

ADR

56

HS%

41

K/D

0.77

Entry 2/0Util 154Pistol 4

4RTYG0D

L42

16/22/7 · 1647 dmg

ADR

55

HS%

31

K/D

0.73

Entry 1/0Util 84Pistol 3

L_V_L1

L51

13/27/6 · 2012 dmg

ADR

67

HS%

46

K/D

0.48

Entry 3/0Multi 1Util 280Pistol 3
K/D -19%ADR +26%HS % +21%

Luchow12's team

7 · 5 · OT 4

Luchow12

L51

25/20/13 · 3241 dmg

ADR

108

HS%

44

K/D

1.25

Entry 1/0Multi 2Util 373AWP 8Pistol 3

Mancarlos

L51

24/19/8 · 2090 dmg

ADR

70

HS%

38

K/D

1.26

Entry 4/0Multi 2Util 165AWP 2Pistol 4

Guanze

L65

23/22/7 · 2560 dmg

ADR

85

HS%

30

K/D

1.05

Entry 3/0Multi 1Util 37AWP 3Pistol 2

F3RPA

L66

23/23/8 · 2311 dmg

ADR

77

HS%

39

K/D

1.00

Entry 3/0Multi 1Util 279Pistol 1

ZrinK

L73

18/20/12 · 2251 dmg

ADR

75

HS%

44

K/D

0.90

Entry 3/0Multi 1Util 406AWP 2Pistol 4

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.