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frynoks's team

0

50 kills · 5 players

de_train · 31 min

1 rounds · 2025-09-21

A27 CS2 HUB

Winner · Drunk_Shott's team

1

72 kills · 5 players

Top fragger

s1ndicat3

18 kills

Top impact

s1ndicat3

113 ADR

Util damage

0ldShadow

132 HP

Weak spots this match

vs lifetime baseline
  • _Maybless

    ADR 59 (avg 86)

    -32%
  • _Maybless

    K/D 0.86 (avg 1.20)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

frynoks's team

2 · 3

destryk7

L61

15/15/1 · 1784 dmg

ADR

99

HS%

40

K/D

1.00

Multi 1Util 49AWP 1Pistol 3

_Maybless

L71

12/14/1 · 1055 dmg

ADR

59

HS%

58

K/D

0.86

Entry 3/0Multi 1Util 4
ADR -32%K/D -28%HS % +41%

SAvcHuK_s

L82

11/15/4 · 1206 dmg

ADR

67

HS%

45

K/D

0.73

Entry 2/0Multi 2Pistol 1

frynoks

L81

9/15/6 · 1205 dmg

ADR

67

HS%

33

K/D

0.60

Entry 1/0Multi 1Util 45Pistol 1

YorichiMWp

L2

3/14/6 · 758 dmg

ADR

42

HS%

67

K/D

0.21

Util 23Pistol 1

Drunk_Shott's team

10 · 3

s1ndicat3

L42

18/13/6 · 2029 dmg

ADR

113

HS%

44

K/D

1.38

Entry 8/0Multi 2Util 27AWP 2Pistol 4

Drunk_Shott

L94

16/12/1 · 1691 dmg

ADR

94

HS%

69

K/D

1.33

Entry 2/0Multi 2Util 14Pistol 1

0ldShadow

L103

15/7/11 · 1819 dmg

ADR

101

HS%

73

K/D

2.14

Entry 1/0Multi 1Util 132Pistol 6

XD_UA

L82

12/9/1 · 1062 dmg

ADR

59

HS%

33

K/D

1.33

Multi 1Util 4AWP 4Pistol 2

kakashi793

L92

11/10/3 · 973 dmg

ADR

54

HS%

18

K/D

1.10

Entry 1/0Multi 1

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.